chyyran
b98d86a940
reflect: allow specifying output toolchain
2024-02-11 15:48:01 -05:00
chyyran
252f685967
reflect: abstract away output compiler into its own trait
2024-02-11 15:48:01 -05:00
chyyran
a7ca391ef6
reflect: abstract away input compiler from compilation
2024-02-11 15:48:01 -05:00
chyyran
b09a5295ab
reflect: update spirv-to-dxil
2023-07-20 02:40:13 -04:00
chyyran
3eae38f815
fmt: cargo fmt
2023-02-06 21:56:30 -05:00
chyyran
3ad67d9539
dep: upgrade to spirv-to-dxil 0.3
2023-02-06 19:22:53 -05:00
chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
b81b2b1d25
fmt: run clippy
2023-02-05 18:34:30 -05:00
chyyran
2d2ed22e9a
fmt: run cargo fmt
2023-02-05 16:19:22 -05:00
chyyran
d6ac2c665d
reflect: fix expected runtime config options
2023-02-05 01:14:01 -05:00
chyyran
f677666900
d3d12: initial implementation of spirv-to-dxil
2023-02-05 01:05:42 -05:00
chyyran
aa87e13201
reflect: add API to compile to DXIL
2023-02-04 18:24:56 -05:00