chyyran
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cbe087fa6c
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d3d12: fix texture resource loads
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2023-02-01 02:08:50 -05:00 |
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chyyran
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03b4a7574e
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d3d12: filter chain pass
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2023-02-01 02:08:50 -05:00 |
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chyyran
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e1154ac52a
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d3d12: make hello_triangle copy fb
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2023-02-01 02:08:50 -05:00 |
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chyyran
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10cd240868
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d3d12: bind logic
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2023-02-01 02:08:50 -05:00 |
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chyyran
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3506e1a3da
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d3d12: allocate work heaps for each pass
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2023-02-01 02:08:50 -05:00 |
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chyyran
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624a749098
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d3d12: allocate framebuffers
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c28e5195c2
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d3d12: texture infrastructure
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2023-02-01 02:08:50 -05:00 |
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chyyran
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17203692f0
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d3d12: make framebuffer
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2023-02-01 02:08:50 -05:00 |
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chyyran
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22599285d3
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d3d12: load vertex buffers
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2023-02-01 02:08:50 -05:00 |
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chyyran
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c2bef7f985
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d3d12: upload shaders
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2023-02-01 02:08:50 -05:00 |
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chyyran
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53e3732a93
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d3d12: complete mipmapper
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2023-02-01 02:08:50 -05:00 |
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chyyran
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48e5a8a149
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d3d12: build mipmapper shader
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2023-02-01 02:08:50 -05:00 |
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chyyran
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d7da5c175f
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dx12: mipmap stuff
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2023-02-01 02:08:50 -05:00 |
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chyyran
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8bb02d31e9
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d3d12: sketch out mipmap gen
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2023-02-01 02:08:50 -05:00 |
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chyyran
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56538dbfbf
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d3d12: load lut texture data
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2023-02-01 02:08:50 -05:00 |
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chyyran
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9a3ce029d7
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d3d12: partially implement lut texture
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2023-02-01 02:08:50 -05:00 |
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chyyran
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2f82c5f430
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d3d12: implement sampler palette
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2023-02-01 02:08:50 -05:00 |
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chyyran
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4dc34fceb2
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d3d12: try to do desc heaps
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2023-02-01 02:08:50 -05:00 |
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chyyran
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92c9836985
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d3d12: try to do desc heaps
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2023-02-01 02:08:50 -05:00 |
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chyyran
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0ceb70d799
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d3d12: take hello triangle from windows-rs
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2023-02-01 02:08:50 -05:00 |
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