chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
aa87e13201
reflect: add API to compile to DXIL
2023-02-04 18:24:56 -05:00
chyyran
261710d639
reflect: move GlslangCompilation up a level and remove intermediate modules in reflect::front
2023-01-19 01:06:17 -05:00
chyyran
479015d223
api: clean up spirv-cross related apis
2023-01-16 19:35:23 -05:00
chyyran
403ed5ed13
reflect: rename SpirV to SPIRV
2023-01-13 23:59:16 -05:00
chyyran
8fca2954b0
fmt: run cargo fmt
2022-12-21 21:39:31 -05:00
chyyran
bf840d02e4
reflect: fix spirv fragment output actually was vertex
2022-12-10 01:25:19 -05:00
chyyran
22f87aa7f8
reflect: add FromCompilation<GlslangCompilation>
for SpirV
2022-12-05 23:09:59 -05:00