chyyran
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0cb6f6a346
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d3d11: be agnostic about deferred contexts
This brings the D3D11 API more in line with the D3D12 and Vulkan runtimes. To get the old behaviour with immediate contexts, just pass a NULL context.
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2023-02-10 18:08:13 -05:00 |
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chyyran
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5e99ddf73c
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vk/d3d12: recompile pipelines on incompatible output format.
This also involves changes to the C API, since we're breaking API anyways
might as well unify some type names. No breakages for D3D11.
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2023-02-08 21:21:40 -05:00 |
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chyyran
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4dcbdadb4f
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capi: publish d3d12
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2023-02-06 02:17:30 -05:00 |
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chyyran
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8e67c637a5
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capi: fix pointer type bindings for D3D11
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2023-01-26 19:05:48 -05:00 |
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Ronny Chan
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62b0d590ad
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capi: fix loader PFN type renames
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2023-01-26 10:14:21 -05:00 |
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chyyran
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e320e093e2
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build: fix missing symbols on linux
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2023-01-14 18:56:31 -05:00 |
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chyyran
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828e8160e9
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doc: copy docs to ld
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2023-01-14 17:21:01 -05:00 |
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chyyran
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c1669916d4
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ld: expose runtime params api to loader
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2023-01-14 17:14:37 -05:00 |
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chyyran
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3592b453e8
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capi: expose pass count/param
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2023-01-14 15:52:58 -05:00 |
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chyyran
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87e9529726
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ld: include windows.h
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2023-01-14 03:26:15 -05:00 |
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chyyran
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054c365ee1
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ld: define out what isn't needed
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2023-01-14 01:53:39 -05:00 |
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chyyran
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da4f61fcc4
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ld: finish librashader_ld
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2023-01-14 01:38:59 -05:00 |
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chyyran
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07eee3724f
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capi: fix missing vulkan definitions
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2023-01-13 19:17:57 -05:00 |
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chyyran
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7e34b991e5
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ld: start writing librashader_ld
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2023-01-13 18:30:16 -05:00 |
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