chyyran
b780ca2a90
chore: Release
2023-02-17 01:13:52 -05:00
chyyran
6caf50fcc1
deps: update dependencies
2023-02-17 01:11:30 -05:00
chyyran
7ebc3da94b
chore: Release
2023-02-16 01:11:55 -05:00
chyyran
f42328280a
tests: split tests into their own crates
2023-02-16 00:39:36 -05:00
chyyran
7d6701aa4e
chore: Release
2023-02-15 22:58:34 -05:00
chyyran
0000fdbdec
chore: Release
2023-02-15 18:40:06 -05:00
chyyran
2ca6aecfe4
cache: clean up cache api
2023-02-15 18:08:47 -05:00
chyyran
604edfb78f
cache: implement transparent shader object cache
...
supported objects:
- SPIR-V artifacts
- Validated DXIL artifacts
- DXBC artifacts
- OpenGL Program Binaries
- Vulkan Pipeline caches
- D3D12 CACHED_PIPELINE_STATE
2023-02-15 18:08:47 -05:00
chyyran
07fac4d1e9
rt: load luts with multiple threads
2023-02-14 02:56:06 -05:00
chyyran
893c58c53d
chore: Release
2023-02-13 00:41:53 -05:00
chyyran
d6bbdb43fd
d3d12: no need to build hlsl if not needed
2023-02-12 22:49:23 -05:00
chyyran
bc45729a51
build: replace cargo post with custom buildscript
2023-02-11 18:12:14 -05:00
chyyran
512a4c0050
rt: make runtimes thread safe and document thread safety guarantees
2023-02-10 03:20:59 -05:00
chyyran
009e740610
vk: use gpu-allocator for memory allocations
2023-02-09 18:14:55 -05:00
chyyran
cc3e50611e
chore: Release
2023-02-08 21:22:33 -05:00
chyyran
771a0896d7
chore: Release
2023-02-08 18:55:46 -05:00
chyyran
5ebc248078
chore: Release
2023-02-08 18:49:11 -05:00
chyyran
3e334536c3
preprocess: stick presets on beta 16 i guess
2023-02-08 18:48:58 -05:00
chyyran
9847e5e603
chore: Release
2023-02-08 18:47:36 -05:00
chyyran
c475a4cd9d
reflect: fix feature flag for dxil
2023-02-08 18:47:22 -05:00
chyyran
07d9869f85
chore: Release
2023-02-08 18:44:40 -05:00
chyyran
c02416314e
preprocess: fix dev dependency
2023-02-08 18:44:30 -05:00
chyyran
44b2a797b4
test: add test for shader preprocess
2023-02-08 03:37:21 -05:00
chyyran
2128945c06
test: add test for shader preprocess
2023-02-08 03:28:27 -05:00
chyyran
85497e47c1
build: untangle spirv-to-dxil from non-d3d12 paths
2023-02-08 03:21:28 -05:00
chyyran
ccc2539e2f
chore: Release
2023-02-08 03:09:03 -05:00
chyyran
48a1b28665
presets: greatly improve path resolution logic and parsing of invalid constructs
2023-02-08 03:06:25 -05:00
chyyran
45dbdc6157
chore: Release
2023-02-07 20:05:12 -05:00
chyyran
d1771a8b25
api: fix feature flags to allow building a proper subset of librashader
2023-02-07 18:50:33 -05:00
chyyran
d6e1f2ca16
chore: Release
2023-02-07 02:32:55 -05:00
chyyran
cb4dc418cd
chore: Release
2023-02-06 19:23:06 -05:00
chyyran
3ad67d9539
dep: upgrade to spirv-to-dxil 0.3
2023-02-06 19:22:53 -05:00
chyyran
8588021a6e
chore: Release
2023-02-06 02:48:40 -05:00
chyyran
37cb3493ca
chore: Release
2023-02-06 02:21:19 -05:00
chyyran
9a898f2cba
build: try letting cmake take care of meson and ninja.
2023-02-06 01:42:43 -05:00
chyyran
3cdf3aa105
doc(d3d12): clean up docs for d3d12
2023-02-06 01:25:06 -05:00
chyyran
3db89e5351
vk/11/12: bind VBO only once per frame to save on draw calls.
2023-02-06 00:23:37 -05:00
chyyran
f077f86bad
dx12: cleanup and micro-opts
2023-02-05 21:49:55 -05:00
chyyran
f5fe3e37ef
rt(d3d11/vk): allow for parallel shader compilation
...
OpenGL is for obvious reasons incompatible, and for DX12 the graphics pipeline creation has to be on the main thread so there isn't that much gain to be had.
2023-02-05 19:53:45 -05:00
chyyran
f677666900
d3d12: initial implementation of spirv-to-dxil
2023-02-05 01:05:42 -05:00
chyyran
53e3732a93
d3d12: complete mipmapper
2023-02-01 02:08:50 -05:00
chyyran
2f82c5f430
d3d12: implement sampler palette
2023-02-01 02:08:50 -05:00
chyyran
0ceb70d799
d3d12: take hello triangle from windows-rs
2023-02-01 02:08:50 -05:00
chyyran
b7a44f25f3
chore: Release
2023-01-29 22:49:26 -05:00
chyyran
43b7d6fb53
preprocess: support latin-1 encoding
2023-01-28 11:58:59 -05:00
chyyran
3db4c332eb
chore: Release
2023-01-28 01:50:33 -05:00
chyyran
fb827b7c24
vk: reallow usage of render passes for environments where dynamic rendering is not available
...
This implementation is greatly simplified compared to the older implementation where framebuffers were attached to output targets. Instead, the graphics pipeline object will create new framebuffers on the fly. The suggestion is still to use dynamic rendering for best performance.
2023-01-25 23:45:10 -05:00
chyyran
5d4eafe3bf
deps: upgrade deps
2023-01-21 14:31:57 -05:00
chyyran
e415e46200
chore: Release
2023-01-21 02:33:50 -05:00
chyyran
341d8825c6
build: switch to custom fork of spirv_cross temporarily
2023-01-21 02:33:09 -05:00