[package] name = "librashader-capi" edition = "2021" license = "MPL-2.0 OR GPL-3.0-only" version = "0.1.0-alpha.3" authors = ["Ronny Chan "] repository = "https://github.com/SnowflakePowered/librashader" readme = "../README.md" categories = ["emulators", "compilers", "graphics"] keywords = ["shader", "retroarch", "SPIR-V"] description = "RetroArch shaders for all." [lib] name = "rashader" crate-type = [ "cdylib", "staticlib", "lib" ] [features] default = ["runtime-opengl", "runtime-d3d11"] runtime-opengl = ["gl", "librashader/gl"] runtime-d3d11 = ["windows", "librashader/d3d11"] [dependencies] librashader = { path = "../librashader", version = "0.1.0-alpha.3" } thiserror = "1.0.37" paste = "1.0.9" gl = { version = "0.14.0", optional = true } [dependencies.windows] version = "0.43.0" features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D_Fxc", "Win32_Graphics_Gdi", "Win32_Security", "Win32_System_LibraryLoader", "Win32_System_Threading", "Win32_System_WindowsProgramming", "Win32_UI_WindowsAndMessaging", ] optional = true [build-dependencies] cbindgen = "0.24.3"