use crate::error; use crate::error::assume_d3d11_init; use array_concat::concat_arrays; use bytemuck::offset_of; use librashader_runtime::quad::{QuadType, VertexInput}; use windows::core::PCSTR; use windows::Win32::Graphics::Direct3D::D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; use windows::Win32::Graphics::Direct3D11::{ ID3D11Buffer, ID3D11Device, ID3D11DeviceContext, D3D11_BIND_VERTEX_BUFFER, D3D11_BUFFER_DESC, D3D11_INPUT_ELEMENT_DESC, D3D11_INPUT_PER_VERTEX_DATA, D3D11_SUBRESOURCE_DATA, D3D11_USAGE_IMMUTABLE, }; use windows::Win32::Graphics::Dxgi::Common::DXGI_FORMAT_R32G32_FLOAT; const OFFSCREEN_VBO_DATA: [VertexInput; 4] = [ VertexInput { position: [-1.0, -1.0, 0.0, 1.0], texcoord: [0.0, 1.0], }, VertexInput { position: [-1.0, 1.0, 0.0, 1.0], texcoord: [0.0, 0.0], }, VertexInput { position: [1.0, -1.0, 0.0, 1.0], texcoord: [1.0, 1.0], }, VertexInput { position: [1.0, 1.0, 0.0, 1.0], texcoord: [1.0, 0.0], }, ]; const FINAL_VBO_DATA: [VertexInput; 4] = [ VertexInput { position: [0.0, 0.0, 0.0, 1.0], texcoord: [0.0, 1.0], }, VertexInput { position: [0.0, 1.0, 0.0, 1.0], texcoord: [0.0, 0.0], }, VertexInput { position: [1.0, 0.0, 0.0, 1.0], texcoord: [1.0, 1.0], }, VertexInput { position: [1.0, 1.0, 0.0, 1.0], texcoord: [1.0, 0.0], }, ]; static VBO_DATA: &[VertexInput; 8] = &concat_arrays!(OFFSCREEN_VBO_DATA, FINAL_VBO_DATA); pub(crate) struct DrawQuad { stride: u32, vbo: ID3D11Buffer, } impl DrawQuad { pub fn new(device: &ID3D11Device) -> error::Result { unsafe { let mut vbo = None; device.CreateBuffer( &D3D11_BUFFER_DESC { ByteWidth: 2 * std::mem::size_of::<[VertexInput; 4]>() as u32, Usage: D3D11_USAGE_IMMUTABLE, BindFlags: D3D11_BIND_VERTEX_BUFFER.0 as u32, CPUAccessFlags: Default::default(), MiscFlags: Default::default(), StructureByteStride: 0, }, Some(&D3D11_SUBRESOURCE_DATA { pSysMem: VBO_DATA.as_ptr().cast(), SysMemPitch: 0, SysMemSlicePitch: 0, }), Some(&mut vbo), )?; assume_d3d11_init!(vbo, "CreateBuffer"); Ok(DrawQuad { vbo, stride: std::mem::size_of::() as u32, }) } } pub fn bind_vbo_for_frame(&self, context: &ID3D11DeviceContext) { unsafe { context.IASetPrimitiveTopology(D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP); context.IASetVertexBuffers( 0, 1, Some(&Some(self.vbo.clone())), Some(&self.stride), Some(&0), ); } } pub fn draw_quad(&self, context: &ID3D11DeviceContext, vbo_type: QuadType) { let offset = match vbo_type { QuadType::Offscreen => 0, QuadType::Final => 4, }; unsafe { context.Draw(4, offset); } } pub fn get_spirv_cross_vbo_desc() -> [D3D11_INPUT_ELEMENT_DESC; 2] { [ D3D11_INPUT_ELEMENT_DESC { SemanticName: PCSTR(b"TEXCOORD\0".as_ptr()), SemanticIndex: 0, Format: DXGI_FORMAT_R32G32_FLOAT, InputSlot: 0, AlignedByteOffset: offset_of!(VertexInput, position) as u32, InputSlotClass: D3D11_INPUT_PER_VERTEX_DATA, InstanceDataStepRate: 0, }, D3D11_INPUT_ELEMENT_DESC { SemanticName: PCSTR(b"TEXCOORD\0".as_ptr()), SemanticIndex: 1, Format: DXGI_FORMAT_R32G32_FLOAT, InputSlot: 0, AlignedByteOffset: offset_of!(VertexInput, texcoord) as u32, InputSlotClass: D3D11_INPUT_PER_VERTEX_DATA, InstanceDataStepRate: 0, }, ] } }