use librashader_common::{FilterMode, Size, WrapMode}; use windows::Win32::Graphics::Direct3D11::*; use windows::Win32::Graphics::Dxgi::Common::*; use std::error::Error; /// wtf retroarch? const DXGI_FORMAT_EX_A4R4G4B4_UNORM: DXGI_FORMAT = DXGI_FORMAT(1000); const fn d3d11_format_fallback_list(format: DXGI_FORMAT) -> Option<&'static [DXGI_FORMAT]> { match format { DXGI_FORMAT_R32G32B32A32_FLOAT => Some(&[ DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_R16G16B16A16_FLOAT => Some(&[ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_R8G8B8A8_UNORM => Some(&[ DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_R8G8B8A8_UNORM_SRGB => Some(&[ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_B8G8R8A8_UNORM => Some(&[ DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_B8G8R8X8_UNORM => Some(&[ DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_B5G6R5_UNORM => Some(&[ DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_EX_A4R4G4B4_UNORM | DXGI_FORMAT_B4G4R4A4_UNORM => Some(&[ DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_A8_UNORM => Some(&[ DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_R8_UNORM => Some(&[ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), _ => None, } } pub fn d3d11_get_closest_format( device: &ID3D11Device, format: DXGI_FORMAT, format_support_mask: i32, ) -> DXGI_FORMAT { let default_list = [format, DXGI_FORMAT_UNKNOWN]; let format_support_list = d3d11_format_fallback_list(format) .unwrap_or(&default_list); let format_support_mask = format_support_mask as u32; for supported in format_support_list { unsafe { if let Ok(supported_format) = device.CheckFormatSupport(*supported) && (supported_format & format_support_mask) == format_support_mask { return *supported; } } } return DXGI_FORMAT_UNKNOWN; } // todo: d3d11.c 2097 pub type Result = std::result::Result>;