//! Direct3D 9 shader runtime options. use librashader_runtime::impl_default_frame_options; impl_default_frame_options!(FrameOptionsD3D9); /// Options for Direct3D 11 filter chain creation. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FilterChainOptionsD3D9 { /// Whether or not to explicitly disable mipmap /// generation regardless of shader preset settings. pub force_no_mipmaps: bool, /// Disable the shader object cache. Shaders will be /// recompiled rather than loaded from the cache. pub disable_cache: bool, }