language = "C" cpp_compat = true include_guard = "__LIBRASHADER_H__" pragma_once = true usize_is_size_t = true documentation_style = "c++" after_includes = "#ifdef _WIN32\n#include \n#else\ntypedef void ID3D11Device;typedef void ID3D11RenderTargetView;typedef void ID3D1ShaderResourceView;\n#endif" [parse] parse_deps = true include = ["librashader", "librashader-presets", "librashader-preprocess", "librashader-reflect", "librashader-runtime-gl", "librashader-runtime-d3d11" ] [struct] [enum] rename_variants = "ScreamingSnakeCase" prefix_with_name = true [export] include = [ # preset "PFN_lbr_load_preset", "PFN_lbr_preset_free", "PFN_lbr_preset_set_param", "PFN_lbr_preset_get_param", "PFN_lbr_preset_print", "PFN_lbr_preset_get_runtime_param_names", # error "PFN_lbr_error_errno", "PFN_lbr_error_print", "PFN_lbr_error_free", "PFN_lbr_error_write", "PFN_lbr_error_free_string", # gl "PFN_lbr_gl_init_context", "PFN_lbr_gl_filter_chain_create", "PFN_lbr_gl_filter_chain_frame", "PFN_lbr_gl_filter_chain_free", # d3d11 "PFN_lbr_d3d11_filter_chain_create", "PFN_lbr_d3d11_filter_chain_frame", "PFN_lbr_d3d11_filter_chain_free" ] #exclude = ["LibrashaderError"] # [export.rename] "LibrashaderError" = "_libra_error" "ShaderPreset" = "_shader_preset" "FilterChainGL" = "_filter_chain_gl" "FilterChainOptionsGL" = "filter_chain_gl_opt_t" "FrameOptionsGL" = "frame_gl_opt_t" "FilterChainD3D11" = "_filter_chain_d3d11" "FilterChainOptionsD3D11" = "filter_chain_d3d11_opt_t" "FrameOptionsD3D11" = "frame_d3d11_opt_t"