mod hello_triangle; const FILTER_PATH: &str = "../test/shaders_slang/test/feedback.slangp"; #[test] fn triangle_d3d9() { let sample = hello_triangle::d3d9_hello_triangle::Sample::new( FILTER_PATH, // Some(&FilterChainOptionsD3D9 { // force_no_mipmaps: false, // disable_cache: false, // }), // replace below with 'None' for the triangle // None, ) .unwrap(); // let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new( // "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", // Some(&FilterChainOptions { // use_deferred_context: true, // }) // ) // .unwrap(); // let sample = hello_triangle_old::d3d11_hello_triangle::Sample::new("../test/basic.slangp").unwrap(); hello_triangle::main(sample).unwrap(); }