#ifndef __LIBRASHADER_H__ #define __LIBRASHADER_H__ #pragma once #include #include #include #include #include #ifdef _WIN32 #include #else typedef void ID3D11Device;typedef void ID3D11RenderTargetView;typedef void ID3D1ShaderResourceView; #endif /// Error codes for librashader error types. enum LIBRA_ERRNO #ifdef __cplusplus : int32_t #endif // __cplusplus { LIBRA_ERRNO_UNKNOWN_ERROR = 0, LIBRA_ERRNO_INVALID_PARAMETER = 1, LIBRA_ERRNO_INVALID_PATH = 2, LIBRA_ERRNO_PRESET_ERROR = 3, LIBRA_ERRNO_PREPROCESS_ERROR = 4, LIBRA_ERRNO_RUNTIME_ERROR = 5, }; #ifndef __cplusplus typedef int32_t LIBRA_ERRNO; #endif // __cplusplus typedef struct _filter_chain_d3d11 _filter_chain_d3d11; typedef struct _filter_chain_gl _filter_chain_gl; /// The error type for librashader. typedef struct _libra_error _libra_error; /// A shader preset including all specified parameters, textures, and paths to specified shaders. /// /// A shader preset can be used to create a filter chain runtime instance, or reflected to get /// parameter metadata. typedef struct _shader_preset _shader_preset; typedef struct _libra_error *libra_error_t; typedef struct _shader_preset *libra_shader_preset_t; /// A GL function loader that librashader needs to be initialized with. typedef const void *(*gl_loader_t)(const char*); /// Options for filter chain creation. typedef struct filter_chain_gl_opt_t { /// The GLSL version. Should be at least `330`. uint16_t gl_version; /// Whether or not to use the Direct State Access APIs. Only available on OpenGL 4.5+. bool use_dsa; } filter_chain_gl_opt_t; typedef struct _filter_chain_gl *libra_gl_filter_chain_t; /// OpenGL parameters for the source image. typedef struct libra_source_image_gl_t { /// A texture GLuint to the source image. uint32_t handle; /// The format of the source image. uint32_t format; /// The width of the source image. uint32_t width; /// The height of the source image. uint32_t height; } libra_source_image_gl_t; /// Parameters for the output viewport. typedef struct libra_viewport_t { float x; float y; uint32_t width; uint32_t height; } libra_viewport_t; /// OpenGL parameters for the output framebuffer. typedef struct libra_draw_framebuffer_gl_t { /// A framebuffer GLuint to the output framebuffer. uint32_t handle; /// A texture GLuint to the logical buffer of the output framebuffer. uint32_t texture; /// The format of the output framebuffer. uint32_t format; } libra_draw_framebuffer_gl_t; /// Options for each OpenGL shader frame. typedef struct frame_gl_opt_t { /// Whether or not to clear the history buffers. bool clear_history; /// The direction of the frame. 1 should be vertical. int32_t frame_direction; } frame_gl_opt_t; /// Options for Direct3D11 filter chain creation. typedef struct filter_chain_d3d11_opt_t { /// Use a deferred context to record shader rendering state. /// /// The deferred context will be executed on the immediate context /// with `RenderContextState = true`. bool use_deferred_context; } filter_chain_d3d11_opt_t; typedef struct _filter_chain_d3d11 *libra_d3d11_filter_chain_t; /// OpenGL parameters for the source image. typedef struct libra_source_image_d3d11_t { /// A shader resource view into the source image const ID3D11ShaderResourceView *handle; /// The width of the source image. uint32_t width; /// The height of the source image. uint32_t height; } libra_source_image_d3d11_t; /// Options for each Direct3D11 shader frame. typedef struct frame_d3d11_opt_t { /// Whether or not to clear the history buffers. bool clear_history; /// The direction of the frame. 1 should be vertical. int32_t frame_direction; } frame_d3d11_opt_t; typedef libra_error_t (*PFN_lbr_preset_free)(libra_shader_preset_t *preset); typedef libra_error_t (*PFN_lbr_preset_set_param)(libra_shader_preset_t *preset, const char *name, float value); typedef libra_error_t (*PFN_lbr_preset_get_param)(libra_shader_preset_t *preset, const char *name, float *value); typedef libra_error_t (*PFN_lbr_preset_print)(libra_shader_preset_t *preset); typedef libra_error_t (*PFN_lbr_preset_get_runtime_param_names)(libra_shader_preset_t *preset, const char **value); typedef LIBRA_ERRNO (*PFN_lbr_error_errno)(libra_error_t error); typedef int32_t (*PFN_lbr_error_print)(libra_error_t error); typedef int32_t (*PFN_lbr_error_free)(libra_error_t *error); typedef int32_t (*PFN_lbr_error_write)(libra_error_t error, char **out); typedef int32_t (*PFN_lbr_error_free_string)(char **out); typedef libra_error_t (*PFN_lbr_gl_init_context)(gl_loader_t loader); typedef libra_error_t (*PFN_lbr_gl_filter_chain_create)(libra_shader_preset_t *preset, const struct filter_chain_gl_opt_t *options, libra_gl_filter_chain_t *out); typedef libra_error_t (*PFN_lbr_gl_filter_chain_frame)(libra_gl_filter_chain_t *chain, size_t frame_count, struct libra_source_image_gl_t image, struct libra_viewport_t viewport, struct libra_draw_framebuffer_gl_t out, const float *mvp, const struct frame_gl_opt_t *opt); typedef libra_error_t (*PFN_lbr_gl_filter_chain_free)(libra_gl_filter_chain_t *chain); typedef libra_error_t (*PFN_lbr_d3d11_filter_chain_create)(libra_shader_preset_t *preset, const struct filter_chain_d3d11_opt_t *options, const ID3D11Device *device, libra_d3d11_filter_chain_t *out); typedef libra_error_t (*PFN_lbr_d3d11_filter_chain_frame)(libra_d3d11_filter_chain_t *chain, size_t frame_count, struct libra_source_image_d3d11_t image, struct libra_viewport_t viewport, const ID3D11RenderTargetView *out, const float *mvp, const struct frame_d3d11_opt_t *opt); typedef libra_error_t (*PFN_lbr_d3d11_filter_chain_free)(libra_d3d11_filter_chain_t *chain); #ifdef __cplusplus extern "C" { #endif // __cplusplus /// Get the error code corresponding to this error object. /// /// ## Safety /// - `error` must be valid and initialized. LIBRA_ERRNO libra_error_errno(libra_error_t error); /// Print the error message. /// /// If `error` is null, this function does nothing and returns 1. Otherwise, this function returns 0. /// ## Safety /// - `error` must be a valid and initialized instance of `libra_error_t`. int32_t libra_error_print(libra_error_t error); /// Frees any internal state kept by the error. /// /// If `error` is null, this function does nothing and returns 1. Otherwise, this function returns 0. /// The resulting error object becomes null. /// ## Safety /// - `error` must be null or a pointer to a valid and initialized instance of `libra_error_t`. int32_t libra_error_free(libra_error_t *error); /// Writes the error message into `out` /// /// If `error` is null, this function does nothing and returns 1. Otherwise, this function returns 0. /// ## Safety /// - `error` must be a valid and initialized instance of `libra_error_t`. /// - `out` must be a non-null pointer. The resulting string must not be modified. int32_t libra_error_write(libra_error_t error, char **out); /// Frees an error string previously allocated by `libra_error_write`. /// /// After freeing, the pointer will be set to null. /// ## Safety /// - If `libra_error_write` is not null, it must point to a string previously returned by `libra_error_write`. /// Attempting to free anything else, including strings or objects from other librashader functions, is immediate /// Undefined Behaviour. int32_t libra_error_free_string(char **out); /// Load a preset. /// /// ## Safety /// - `filename` must be either null or a valid, aligned pointer to a string path to the shader preset. /// - `out` must be either null, or an aligned pointer to an uninitialized or invalid `libra_shader_preset_t`. /// ## Returns /// - If any parameters are null, `out` is unchanged, and this function returns `LIBRA_ERR_INVALID_PARAMETER`. libra_error_t libra_preset_create(const char *filename, libra_shader_preset_t *out); /// Free the preset. /// /// If `preset` is null, this function does nothing. The resulting value in `preset` then becomes /// null. /// /// ## Safety /// - `preset` must be a valid and aligned pointer to a shader preset. libra_error_t libra_preset_free(libra_shader_preset_t *preset); /// Set the value of the parameter in the preset. /// /// ## Safety /// - `preset` must be null or a valid and aligned pointer to a shader preset. /// - `name` must be null or a valid and aligned pointer to a string. libra_error_t libra_preset_set_param(libra_shader_preset_t *preset, const char *name, float value); /// Get the value of the parameter as set in the preset. /// /// ## Safety /// - `preset` must be null or a valid and aligned pointer to a shader preset. /// - `name` must be null or a valid and aligned pointer to a string. /// - `value` may be a pointer to a uninitialized `float`. libra_error_t libra_preset_get_param(libra_shader_preset_t *preset, const char *name, float *value); /// Pretty print the shader preset. /// /// ## Safety /// - `preset` must be null or a valid and aligned pointer to a shader preset. libra_error_t libra_preset_print(libra_shader_preset_t *preset); /// Get a list of runtime parameter names. /// /// The returned value can not currently be freed. /// This function should be considered in progress. Its use is discouraged. libra_error_t libra_preset_get_runtime_param_names(libra_shader_preset_t *preset, const char **value); /// Initialize the OpenGL Context for librashader. /// /// ## Safety /// Attempting to create a filter chain will fail. /// /// Reinitializing the OpenGL context with a different loader immediately invalidates previous filter /// chain objects, and drawing with them causes immediate undefined behaviour. libra_error_t libra_gl_init_context(gl_loader_t loader); /// Create the filter chain given the shader preset. /// /// The shader preset is immediately invalidated and must be recreated after /// the filter chain is created. /// /// ## Safety: /// - `preset` must be either null, or valid and aligned. /// - `options` must be either null, or valid and aligned. /// - `out` must be aligned, but may be null, invalid, or uninitialized. libra_error_t libra_gl_filter_chain_create(libra_shader_preset_t *preset, const struct filter_chain_gl_opt_t *options, libra_gl_filter_chain_t *out); /// Draw a frame with the given parameters for the given filter chain. /// /// ## Safety /// - `chain` may be null, invalid, but not uninitialized. If `chain` is null or invalid, this /// function will return an error. /// - `mvp` may be null, or if it is not null, must be an aligned pointer to 16 consecutive `float` /// values for the model view projection matrix. /// - `opt` may be null, or if it is not null, must be an aligned pointer to a valid `frame_gl_opt_t` /// struct. libra_error_t libra_gl_filter_chain_frame(libra_gl_filter_chain_t *chain, size_t frame_count, struct libra_source_image_gl_t image, struct libra_viewport_t viewport, struct libra_draw_framebuffer_gl_t out, const float *mvp, const struct frame_gl_opt_t *opt); /// Free a GL filter chain. /// /// The resulting value in `chain` then becomes null. /// ## Safety /// - `chain` must be either null or a valid and aligned pointer to an initialized `libra_gl_filter_chain_t`. libra_error_t libra_gl_filter_chain_free(libra_gl_filter_chain_t *chain); /// Create the filter chain given the shader preset. /// /// The shader preset is immediately invalidated and must be recreated after /// the filter chain is created. /// /// ## Safety: /// - `preset` must be either null, or valid and aligned. /// - `options` must be either null, or valid and aligned. /// - `out` must be aligned, but may be null, invalid, or uninitialized. libra_error_t libra_d3d11_filter_chain_create(libra_shader_preset_t *preset, const struct filter_chain_d3d11_opt_t *options, const ID3D11Device *device, libra_d3d11_filter_chain_t *out); /// Draw a frame with the given parameters for the given filter chain. /// /// ## Safety /// - `chain` may be null, invalid, but not uninitialized. If `chain` is null or invalid, this /// function will return an error. /// - `mvp` may be null, or if it is not null, must be an aligned pointer to 16 consecutive `float` /// values for the model view projection matrix. /// - `opt` may be null, or if it is not null, must be an aligned pointer to a valid `frame_gl_opt_t` /// struct. libra_error_t libra_d3d11_filter_chain_frame(libra_d3d11_filter_chain_t *chain, size_t frame_count, struct libra_source_image_d3d11_t image, struct libra_viewport_t viewport, const ID3D11RenderTargetView *out, const float *mvp, const struct frame_d3d11_opt_t *opt); /// Free a D3D11 filter chain. /// /// The resulting value in `chain` then becomes null. /// ## Safety /// - `chain` must be either null or a valid and aligned pointer to an initialized `libra_d3d11_filter_chain_t`. libra_error_t libra_d3d11_filter_chain_free(libra_d3d11_filter_chain_t *chain); #ifdef __cplusplus } // extern "C" #endif // __cplusplus #endif /* __LIBRASHADER_H__ */