[package] name = "librashader-test" version = "0.1.0" edition = "2021" [dependencies] librashader = { version = "0.4.5", path = "../librashader" } librashader-runtime = { version = "0.4.5", path = "../librashader-runtime"} wgpu = { version = "22", default-features = false } wgpu-types = { version = "22" } anyhow = "1.0.86" image = "0.25.2" gfx-maths = "0.2.8" ash = "0.38.0+1.3.281" [target.'cfg(windows)'.dependencies.windows] workspace = true features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D_Fxc", "Win32_Graphics_Gdi", "Win32_Security", "Win32_System_LibraryLoader", "Win32_System_Threading", "Win32_UI_WindowsAndMessaging", "Win32_UI", ] [target.'cfg(target_vendor="apple")'.dependencies] objc2-metal = { version = "0.2.0" , features = [ "all" ] } objc2 = { version = "0.5.0", features = ["apple"] }