[package] name = "librashader-cli" edition = "2021" license = "MPL-2.0 OR GPL-3.0-only" version = "0.5.0" authors = ["Ronny Chan "] repository = "https://github.com/SnowflakePowered/librashader" readme = "../README.md" categories = ["emulators", "compilers", "graphics"] keywords = ["shader", "retroarch", "SPIR-V"] description = "RetroArch shaders for all." [lib] name = "librashader_test" path = "src/lib.rs" [[bin]] name = "librashader-cli" path = "src/cli/main.rs" [dependencies] librashader = { version = "0.5.0", path = "../librashader", features = ["presets", "preprocess", "serde"], default-features = false } librashader-runtime = { version = "0.5.0", path = "../librashader-runtime"} wgpu = { version = "22", default-features = false, optional = true } wgpu-types = { version = "22", optional = true } anyhow = "1.0.86" image = { workspace = true } gfx-maths = "0.2.8" pollster = "0.3.0" parking_lot = "0.12.3" image-compare = "0.4.1" gpu-allocator = "0.27.0" bitvec = "1.0.1" d3d12-descriptor-heap = { version = "0.2", optional = true } glow = { workspace = true, optional = true } glfw = { workspace = true, optional = true } ash = { workspace = true, optional = true } clap = { workspace = true } serde = "1.0" serde_json = "1.0" spq-spvasm = "0.1.4" rmp-serde = "1.3.0" [features] default = ["full"] full = ["vulkan", "opengl", "wgpu", "d3d9", "d3d11", "d3d12", "metal"] vulkan = ["librashader/runtime-vk", "dep:ash"] opengl = ["librashader/runtime-gl", "dep:glow", "dep:glfw"] wgpu = ["librashader/runtime-wgpu", "dep:wgpu", "dep:wgpu-types"] d3d11 = ["librashader/runtime-d3d11", "dep:windows"] d3d12 = ["librashader/runtime-d3d12", "dep:windows", "dep:d3d12-descriptor-heap"] d3d9 = ["librashader/runtime-d3d9", "dep:windows"] metal = ["librashader/runtime-metal", "dep:objc2", "dep:objc2-metal"] vulkan-debug = ["vulkan"] [target.'cfg(windows)'.dependencies.windows] workspace = true optional = true features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D_Fxc", "Win32_Graphics_Gdi", "Win32_Security", "Win32_System_LibraryLoader", "Win32_System_Threading", "Win32_UI_WindowsAndMessaging", "Win32_UI", ] [target.'cfg(target_vendor="apple")'.dependencies] objc2-metal = { version = "0.2.0" , features = [ "all" ], optional = true } objc2 = { version = "0.5.0", features = ["apple"], optional = true }