use gl::types::{GLenum, GLint, GLuint}; use librashader_common::{FilterMode, WrapMode}; use rustc_hash::FxHashMap; pub struct SamplerSet { // todo: may need to deal with differences in mip filter. samplers: FxHashMap<(WrapMode, FilterMode, FilterMode), GLuint>, } impl SamplerSet { pub fn get(&self, wrap: WrapMode, filter: FilterMode, mipmap: FilterMode) -> GLuint { // eprintln!("{wrap}, {filter}, {mip}"); *self.samplers.get(&(wrap, filter, mipmap)).unwrap() } fn make_sampler(sampler: GLuint, wrap: WrapMode, filter: FilterMode, mip: FilterMode) { unsafe { gl::SamplerParameteri(sampler, gl::TEXTURE_WRAP_S, GLenum::from(wrap) as GLint); gl::SamplerParameteri(sampler, gl::TEXTURE_WRAP_T, GLenum::from(wrap) as GLint); gl::SamplerParameteri( sampler, gl::TEXTURE_MAG_FILTER, GLenum::from(filter) as GLint, ); gl::SamplerParameteri(sampler, gl::TEXTURE_MIN_FILTER, filter.gl_mip(mip) as GLint); } } pub fn new() -> SamplerSet { let mut samplers = FxHashMap::default(); let wrap_modes = &[ WrapMode::ClampToBorder, WrapMode::ClampToEdge, WrapMode::Repeat, WrapMode::MirroredRepeat, ]; for wrap_mode in wrap_modes { unsafe { let mut linear_linear = 0; let mut linear_nearest = 0; let mut nearest_nearest = 0; let mut nearest_linear = 0; gl::GenSamplers(1, &mut linear_linear); gl::GenSamplers(1, &mut linear_nearest); gl::GenSamplers(1, &mut nearest_linear); gl::GenSamplers(1, &mut nearest_nearest); SamplerSet::make_sampler( linear_linear, *wrap_mode, FilterMode::Linear, FilterMode::Linear, ); SamplerSet::make_sampler( linear_nearest, *wrap_mode, FilterMode::Linear, FilterMode::Nearest, ); SamplerSet::make_sampler( nearest_linear, *wrap_mode, FilterMode::Nearest, FilterMode::Linear, ); SamplerSet::make_sampler( nearest_nearest, *wrap_mode, FilterMode::Nearest, FilterMode::Nearest, ); samplers.insert( (*wrap_mode, FilterMode::Linear, FilterMode::Linear), linear_linear, ); samplers.insert( (*wrap_mode, FilterMode::Linear, FilterMode::Nearest), linear_nearest, ); samplers.insert( (*wrap_mode, FilterMode::Nearest, FilterMode::Nearest), nearest_nearest, ); samplers.insert( (*wrap_mode, FilterMode::Nearest, FilterMode::Linear), nearest_linear, ); } } SamplerSet { samplers } } }