//! Direct3D 12 shader runtime options. use librashader_runtime::impl_default_frame_options; impl_default_frame_options!(FrameOptionsD3D12); /// Options for Direct3D 12 filter chain creation. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FilterChainOptionsD3D12 { /// Force the HLSL shader pipeline. This may reduce shader compatibility. pub force_hlsl_pipeline: bool, /// Whether or not to explicitly disable mipmap /// generation for intermediate passes regardless /// of shader preset settings. pub force_no_mipmaps: bool, /// Disable the shader object cache. Shaders will be /// recompiled rather than loaded from the cache. pub disable_cache: bool, }