//! Metal shader runtime options. /// Options for each Vulkan shader frame. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FrameOptionsMetal { /// Whether or not to clear the history buffers. pub clear_history: bool, /// The direction of rendering. /// -1 indicates that the frames are played in reverse order. pub frame_direction: i32, } /// Options for filter chain creation. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FilterChainOptionsMetal { /// Whether or not to explicitly disable mipmap generation regardless of shader preset settings. pub force_no_mipmaps: bool, }