use gl::types::{GLenum, GLuint}; use librashader_reflect::back::cross::GlslVersion; use crate::error; use crate::error::FilterChainError; pub unsafe fn gl_compile_shader(stage: GLenum, source: &str) -> error::Result { let shader = gl::CreateShader(stage); gl::ShaderSource( shader, 1, &source.as_bytes().as_ptr().cast(), std::ptr::null(), ); gl::CompileShader(shader); let mut compile_status = 0; gl::GetShaderiv(shader, gl::COMPILE_STATUS, &mut compile_status); if compile_status == 0 { Err(FilterChainError::GlCompileError) } else { Ok(shader) } } pub fn gl_get_version() -> GlslVersion { let mut maj_ver = 0; let mut min_ver = 0; unsafe { gl::GetIntegerv(gl::MAJOR_VERSION, &mut maj_ver); gl::GetIntegerv(gl::MINOR_VERSION, &mut min_ver); } match maj_ver { 3 => match min_ver { 3 => GlslVersion::V3_30, 2 => GlslVersion::V1_50, 1 => GlslVersion::V1_40, 0 => GlslVersion::V1_30, _ => GlslVersion::V1_50, }, 4 => match min_ver { 6 => GlslVersion::V4_60, 5 => GlslVersion::V4_50, 4 => GlslVersion::V4_40, 3 => GlslVersion::V4_30, 2 => GlslVersion::V4_20, 1 => GlslVersion::V4_10, 0 => GlslVersion::V4_00, _ => GlslVersion::V1_50, }, _ => GlslVersion::V1_50, } } pub fn gl_u16_to_version(version: u16) -> GlslVersion { match version { 0 => gl_get_version(), 300 => GlslVersion::V1_30, 310 => GlslVersion::V1_40, 320 => GlslVersion::V1_50, 330 => GlslVersion::V3_30, 400 => GlslVersion::V4_00, 410 => GlslVersion::V4_10, 420 => GlslVersion::V4_20, 430 => GlslVersion::V4_30, 440 => GlslVersion::V4_40, 450 => GlslVersion::V4_50, 460 => GlslVersion::V4_60, _ => GlslVersion::V1_50, } }