mod hello_triangle; use librashader_runtime_gl::options::FilterChainOptionsGL; use librashader_runtime_gl::FilterChainGL; #[test] fn triangle_gl() { let (glfw, window, events, shader, vao) = hello_triangle::gl3::setup(); unsafe { let mut filter = FilterChainGL::load_from_path( "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", Some(&FilterChainOptionsGL { glsl_version: 0, use_dsa: false, force_no_mipmaps: false, disable_cache: false, }), ) // FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None) .unwrap(); hello_triangle::gl3::do_loop(glfw, window, events, shader, vao, &mut filter); } } #[test] fn triangle_gl46() { let (glfw, window, events, shader, vao) = hello_triangle::gl46::setup(); unsafe { let mut filter = FilterChainGL::load_from_path( // "../test/slang-shaders/vhs/VHSPro.slangp", // "../test/slang-shaders/test/history.slangp", "../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", // "../test/shadersslang/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", Some(&FilterChainOptionsGL { glsl_version: 0, use_dsa: true, force_no_mipmaps: false, disable_cache: false, }), ) // FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None) .unwrap(); hello_triangle::gl46::do_loop(glfw, window, events, shader, vao, &mut filter); } }