use std::str::FromStr; use nom::bytes::complete::{is_not, tag, take_until, take_while}; use nom::combinator::map_res; use nom::IResult; use nom::number::complete::float; use nom::sequence::delimited; use librashader::{ShaderFormat, ShaderParameter}; use crate::PreprocessError; fn parse_parameter_string(input: &str) -> Result{ fn parse_parameter_string_inner(input: &str) -> IResult<&str, ShaderParameter> { let (input, _) = tag("#pragma parameter ")(input)?; let (input, name) = take_while(|c| c != ' ')(input)?; let (input, _) = tag(" ")(input)?; let (input, description) = delimited(tag("\""), is_not("\""), tag("\""))(input)?; let (input, _) = tag(" ")(input)?; let (input, initial) = float(input)?; let (input, _) = tag(" ")(input)?; let (input, minimum) = float(input)?; let (input, _) = tag(" ")(input)?; let (input, maximum) = float(input)?; let (input, _) = tag(" ")(input)?; let (input, step) = float(input)?; Ok((input, ShaderParameter { id: name.to_string(), description: description.to_string(), initial, minimum, maximum, step })) } if let Ok((_, parameter)) = parse_parameter_string_inner(input) { Ok(parameter) } else { Err(PreprocessError::PragmaParseError(input.to_string())) } } pub fn parse_pragma_meta(source: impl AsRef) -> Result<(ShaderFormat, Vec), PreprocessError> { let source = source.as_ref(); let mut parameters: Vec = Vec::new(); let mut format = ShaderFormat::default(); for line in source.lines() { if line.starts_with("#pragma parameter ") { let parameter = parse_parameter_string(line)?; if let Some(existing) = parameters.iter().find(|&p| p.id == parameter.id) { if existing != ¶meter { return Err(PreprocessError::DuplicateParameterError(parameter.id)) } } else { parameters.push(parameter); } } if line.starts_with("#pragma format ") { if format != ShaderFormat::Unknown { return Err(PreprocessError::DuplicateShaderFormat) } let format_string = line["#pragma format ".len()..].trim(); format = ShaderFormat::from_str(&format_string)?; if format == ShaderFormat::Unknown { return Err(PreprocessError::UnknownShaderFormat) } } } Ok((format, parameters)) } #[cfg(test)] mod test { use librashader::ShaderParameter; use crate::pragma::parse_parameter_string; #[test] fn parses_parameter_pragma() { assert_eq!(ShaderParameter { id: "exc".to_string(), description: "orizontal correction hack (games where players stay at center)".to_string(), initial: 0.0, minimum: -10.0, maximum: 10.0, step: 0.25 }, parse_parameter_string(r#"#pragma parameter exc "orizontal correction hack (games where players stay at center)" 0.0 -10.0 10.0 0.25"#).unwrap()) } }