[package] name = "librashader-capi" edition = "2021" license = "MPL-2.0 OR GPL-3.0-only" version = "0.2.0-beta.11" authors = ["Ronny Chan "] repository = "https://github.com/SnowflakePowered/librashader" readme = "../README.md" categories = ["emulators", "compilers", "graphics"] keywords = ["shader", "retroarch", "SPIR-V"] description = "RetroArch shaders for all." [lib] crate-type = [ "cdylib", "staticlib" ] [features] default = ["runtime-all" ] runtime-all = ["runtime-opengl", "runtime-d3d11", "runtime-d3d12", "runtime-vulkan", "runtime-metal"] runtime-opengl = ["gl", "librashader/runtime-gl"] runtime-d3d11 = ["windows", "librashader/runtime-d3d11", "windows/Win32_Graphics_Direct3D11"] runtime-d3d12 = ["windows", "librashader/runtime-d3d12", "windows/Win32_Graphics_Direct3D12"] runtime-vulkan = ["ash", "librashader/runtime-vk"] runtime-metal = ["__cbindgen_internal_objc", "librashader/runtime-metal"] __cbindgen_internal = ["runtime-all"] # make runtime-metal depend on this, so its automatically implied. # this will make cbindgen generate __OBJC__ ifdefs for metal functions. __cbindgen_internal_objc = ["icrate", "objc2"] [dependencies] thiserror = "1.0.37" paste = "1.0.9" gl = { version = "0.14.0", optional = true } rustc-hash = "1.1.0" ash = { version = "0.37", optional = true } spirv_cross = { package = "librashader-spirv-cross", version = "0.25.1" } [dependencies.librashader] path = "../librashader" version = "0.2.0-beta.11" default-features = false features = ["presets", "preprocess"] [target.'cfg(windows)'.dependencies.windows] version = "0.48.0" optional = true [target.'cfg(target_vendor="apple")'.dependencies] icrate = { version = "0.1.0" , features = [ "Metal", "Metal_all" ], optional = true } objc2 = { version = "0.5.0", features = ["apple"] , optional = true } [package.metadata.docs.rs] targets = ["x86_64-pc-windows-msvc", "x86_64-unknown-linux-gnu", "x86_64-apple-darwin", "aarch64-apple-darwin", "aarch64-apple-ios"] features = ["librashader/docsrs"]