//! Direct3D 12 shader runtime options. /// Options for each Direct3D12 shader frame. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FrameOptionsD3D12 { /// Whether or not to clear the history buffers. pub clear_history: bool, /// The direction of rendering. /// -1 indicates that the frames are played in reverse order. pub frame_direction: i32, } /// Options for Direct3D 12 filter chain creation. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FilterChainOptionsD3D12 { /// Force the HLSL shader pipeline. This may reduce shader compatibility. pub force_hlsl_pipeline: bool, /// Whether or not to explicitly disable mipmap /// generation for intermediate passes regardless /// of shader preset settings. pub force_no_mipmaps: bool, /// Disable the shader object cache. Shaders will be /// recompiled rather than loaded from the cache. pub disable_cache: bool, }