const WIDTH: i32 = 800; const HEIGHT: i32 = 600; const TITLE: &str = "librashader DirectX 9"; use windows::{ core::*, Win32::Foundation::*, Win32::Graphics::Direct3D9::*, Win32::System::LibraryLoader::*, Win32::UI::WindowsAndMessaging::*, }; use gfx_maths::Mat4; use std::mem::transmute; pub trait DXSample { fn bind_to_window(&mut self, hwnd: &HWND) -> Result<()>; fn update(&mut self) {} fn render(&mut self) -> Result<()> { Ok(()) } fn on_key_up(&mut self, _key: u8) {} fn on_key_down(&mut self, _key: u8) {} fn title(&self) -> String { TITLE.into() } fn window_size(&self) -> (i32, i32) { (WIDTH, HEIGHT) } fn resize(&mut self, w: u32, h: u32) -> Result<()>; } #[inline] pub fn loword(l: usize) -> u32 { (l & 0xffff) as u32 } #[inline] pub fn hiword(l: usize) -> u32 { ((l >> 16) & 0xffff) as u32 } fn run_sample(mut sample: S) -> Result<()> where S: DXSample, { let instance = unsafe { GetModuleHandleA(None)? }; let wc = WNDCLASSEXA { cbSize: std::mem::size_of::() as u32, style: CS_HREDRAW | CS_VREDRAW, lpfnWndProc: Some(wndproc::), hInstance: HINSTANCE::from(instance), hCursor: unsafe { LoadCursorW(None, IDC_ARROW)? }, lpszClassName: s!("RustWindowClass"), ..Default::default() }; let size = sample.window_size(); let atom = unsafe { RegisterClassExA(&wc) }; debug_assert_ne!(atom, 0); let mut window_rect = RECT { left: 0, top: 0, right: size.0, bottom: size.1, }; unsafe { AdjustWindowRect(&mut window_rect, WS_OVERLAPPEDWINDOW, false)? }; let mut title = sample.title(); title.push('\0'); let hwnd = unsafe { CreateWindowExA( WINDOW_EX_STYLE::default(), s!("RustWindowClass"), PCSTR(title.as_ptr()), WS_OVERLAPPEDWINDOW, CW_USEDEFAULT, CW_USEDEFAULT, window_rect.right - window_rect.left, window_rect.bottom - window_rect.top, None, // no parent window None, // no menus instance, Some(&sample as *const _ as _), ) }; let hwnd = hwnd?; sample.bind_to_window(&hwnd).unwrap(); unsafe { ShowWindow(hwnd, SW_SHOW) }; loop { let mut message = MSG::default(); if unsafe { PeekMessageA(&mut message, None, 0, 0, PM_REMOVE) }.into() { unsafe { TranslateMessage(&message); DispatchMessageA(&message); } if message.message == WM_QUIT { break; } } } Ok(()) } fn sample_wndproc(sample: &mut S, message: u32, wparam: WPARAM) -> bool { match message { WM_KEYDOWN => { sample.on_key_down(wparam.0 as u8); true } WM_KEYUP => { sample.on_key_up(wparam.0 as u8); true } WM_PAINT => { sample.update(); sample.render().unwrap(); true } WM_SIZE => { sample.resize(loword(wparam.0), hiword(wparam.0)).unwrap(); true } _ => false, } } extern "system" fn wndproc( window: HWND, message: u32, wparam: WPARAM, lparam: LPARAM, ) -> LRESULT { match message { WM_CREATE => { unsafe { let create_struct: &CREATESTRUCTA = transmute(lparam); SetWindowLongPtrA(window, GWLP_USERDATA, create_struct.lpCreateParams as _); } LRESULT::default() } WM_DESTROY => { unsafe { PostQuitMessage(0) }; LRESULT::default() } _ => { let user_data = unsafe { GetWindowLongPtrA(window, GWLP_USERDATA) }; let sample = std::ptr::NonNull::::new(user_data as _); let handled = sample.map_or(false, |mut s| { sample_wndproc(unsafe { s.as_mut() }, message, wparam) }); if handled { LRESULT::default() } else { unsafe { DefWindowProcA(window, message, wparam, lparam) } } } } } // #[repr(C)] // struct Vertex { // position: [f32; 3], // color: [f32; 3], // } #[repr(C)] struct Vertex { position: [f32; 4], color: u32, } #[repr(C)] #[derive(Default)] struct TriangleUniforms { projection_matrix: Mat4, model_matrix: Mat4, view_matrix: Mat4, } pub mod d3d9_hello_triangle { use super::*; use std::path::{Path, PathBuf}; use librashader_common::Viewport; use librashader_runtime::quad::IDENTITY_MVP; use librashader_runtime_d3d9::options::FilterChainOptionsD3D9; use librashader_runtime_d3d9::FilterChainD3D9; use std::time::Instant; pub struct Sample { pub direct3d: IDirect3D9, pub resources: Option, pub filter: PathBuf, } pub struct Resources { pub device: IDirect3DDevice9, pub filter: FilterChainD3D9, // pub depth_buffer: ID3D11Texture2D, // pub depth_stencil_view: ID3D11DepthStencilView, // pub triangle_vertices: ID3D11Buffer, // pub triangle_indices: ID3D11Buffer, // pub triangle_uniforms: ID3D11Buffer, // pub vs: ID3D11VertexShader, // pub ps: ID3D11PixelShader, // pub input_layout: ID3D11InputLayout, pub frame_start: Instant, pub frame_end: Instant, pub elapsed: f32, pub frame_count: usize, pub renderbuffer: IDirect3DTexture9, // pub renderbufffer_rtv: ID3D11RenderTargetView, // pub backbuffer: Option, // pub backbuffer_rtv: Option, // pub viewport: D3D11_VIEWPORT, // pub shader_output: Option, // pub deferred_context: ID3D11DeviceContext, pub vbo: IDirect3DVertexBuffer9, pub vao: IDirect3DVertexDeclaration9, } impl Sample { pub(crate) fn new(filter: impl AsRef) -> Result { // unsafe { // let mut debug: Option = None; // if let Some(debug) = D3D12GetDebugInterface(&mut debug).ok().and(debug) { // eprintln!("enabling debug"); // debug.EnableDebugLayer(); // } // } // let direct3d = unsafe { Direct3DCreate9On12(D3D_SDK_VERSION, std::ptr::null_mut(), 0).unwrap() }; let direct3d = unsafe { Direct3DCreate9(D3D_SDK_VERSION).unwrap() }; Ok(Sample { filter: filter.as_ref().to_path_buf(), direct3d, resources: None, }) } } impl DXSample for Sample { fn bind_to_window(&mut self, hwnd: &HWND) -> Result<()> { let device = create_device(&self.direct3d, *hwnd)?; let filter = unsafe { FilterChainD3D9::load_from_path( &self.filter, &device, Some(&FilterChainOptionsD3D9 { force_no_mipmaps: false, disable_cache: true, }), ) .unwrap() }; let (vbo, vao) = create_triangle_buffers(&device)?; let renderbuffer = unsafe { let mut tex = None; device.CreateTexture( WIDTH as u32, HEIGHT as u32, 1, D3DUSAGE_RENDERTARGET as u32, D3DFMT_A8R8G8B8, D3DPOOL_DEFAULT, &mut tex, std::ptr::null_mut(), )?; tex.unwrap() }; self.resources = Some(Resources { device, filter, vbo, vao, frame_end: Instant::now(), frame_start: Instant::now(), elapsed: 0f32, // renderbuffer, // renderbufffer_rtv: render_rtv, // deferred_context: context, // viewport: D3D11_VIEWPORT { // TopLeftX: 0.0, // TopLeftY: 0.0, // Width: WIDTH as f32, // Height: HEIGHT as f32, // MinDepth: D3D11_MIN_DEPTH, // MaxDepth: D3D11_MAX_DEPTH, // }, // shader_output: None, frame_count: 0usize, renderbuffer, }); Ok(()) } // fn resize(&mut self, _w: u32, _h: u32) -> Result<()> { // unsafe { // if let Some(resources) = self.resources.as_mut() { // drop(resources.backbuffer_rtv.take()); // drop(resources.backbuffer.take()); // resources // .swapchain // .ResizeBuffers(0, 0, 0, DXGI_FORMAT_UNKNOWN, 0) // .unwrap_or_else(|f| eprintln!("{f:?}")); // let (rtv, backbuffer) = create_rtv(&self.device, &resources.swapchain)?; // // resources.backbuffer = Some(backbuffer); // resources.backbuffer_rtv = Some(rtv); // } // } // Ok(()) // } fn render(&mut self) -> Result<()> { let Some(resources) = &mut self.resources else { return Ok(()); }; resources.frame_end = Instant::now(); let time = resources.frame_end - resources.frame_start; let time = time.as_secs() as f32 * 1000.0; // framelimit set to 60fps if time < (1000.0f32 / 60.0f32) { return Ok(()); } resources.elapsed += 0.0000001 * time; resources.elapsed %= 6.283_185_5_f32; // resources.triangle_uniform_values.model_matrix = Mat4::rotate(Quaternion::axis_angle(Vec3::new(0.0, 0.0, 1.0), resources.elapsed)); unsafe { resources .device .SetTransform(D3DTS_PROJECTION, IDENTITY_MVP.as_ptr().cast())?; resources .device .SetTransform(D3DTS_VIEW, IDENTITY_MVP.as_ptr().cast())?; resources .device .SetTransform(D3DTRANSFORMSTATETYPE(256), IDENTITY_MVP.as_ptr().cast())?; let rendertarget = resources.renderbuffer.GetSurfaceLevel(0).unwrap(); let backbuffer = resources .device .GetBackBuffer(0, 0, D3DBACKBUFFER_TYPE_MONO)?; resources.device.SetRenderTarget(0, &rendertarget)?; resources.device.Clear( 0, std::ptr::null_mut(), D3DCLEAR_TARGET as u32, 0xFF4d6699, 0.0, 0, )?; resources.device.BeginScene()?; resources.device.SetStreamSource( 0, &resources.vbo, 0, std::mem::size_of::() as u32, )?; resources.device.SetVertexDeclaration(&resources.vao)?; resources .device .SetRenderState(D3DRS_CULLMODE, D3DCULL_NONE.0 as u32)?; resources .device .SetRenderState(D3DRS_CLIPPING, FALSE.0 as u32)?; resources .device .SetRenderState(D3DRS_ZFUNC, D3DCMP_ALWAYS.0 as u32)?; resources .device .SetRenderState(D3DRS_ZENABLE, FALSE.0 as u32)?; resources .device .SetRenderState(D3DRS_LIGHTING, FALSE.0 as u32)?; resources.device.DrawPrimitive(D3DPT_TRIANGLELIST, 0, 1)?; resources.device.EndScene()?; resources .filter .frame( resources.renderbuffer.clone(), &Viewport { x: 0.0, y: 0.0, mvp: None, output: backbuffer.clone(), }, 0, None, ) .unwrap(); // resources.device.StretchRect( // &rendertarget, // std::ptr::null_mut(), // &backbuffer, // std::ptr::null_mut(), // D3DTEXF_POINT, // )?; } unsafe { resources.device.Present( std::ptr::null_mut(), std::ptr::null_mut(), None, std::ptr::null_mut(), )?; } resources.frame_count += 1; Ok(()) } fn resize(&mut self, _w: u32, _h: u32) -> Result<()> { Ok(()) } } pub fn get_vbo_desc() -> [D3DVERTEXELEMENT9; 3] { [ D3DVERTEXELEMENT9 { Stream: 0, Offset: 0, Type: D3DDECLTYPE_FLOAT3.0 as u8, Method: D3DDECLMETHOD_DEFAULT.0 as u8, Usage: D3DDECLUSAGE_POSITION.0 as u8, UsageIndex: 0, }, D3DVERTEXELEMENT9 { Stream: 0, Offset: (std::mem::size_of::() * 4) as u16, Type: D3DDECLTYPE_D3DCOLOR.0 as u8, Method: D3DDECLMETHOD_DEFAULT.0 as u8, Usage: D3DDECLUSAGE_COLOR.0 as u8, UsageIndex: 0, }, D3DVERTEXELEMENT9 { Stream: 0xFF, Offset: 0, Type: D3DDECLTYPE_UNUSED.0 as u8, Method: 0, Usage: 0, UsageIndex: 0, }, ] } fn create_triangle_buffers( device: &IDirect3DDevice9, ) -> Result<(IDirect3DVertexBuffer9, IDirect3DVertexDeclaration9)> { // let vertices = [ // Vertex { // position: [0.5f32, -0.5, 0.0], // color: [1.0, 0.0, 0.0], // }, // Vertex { // position: [-0.5, -0.5, 0.0], // color: [0.0, 1.0, 0.0], // }, // Vertex { // position: [0.0, 0.5, 0.0], // color: [0.0, 0.0, 1.0], // }, // ]; const TRIANGLE_VERTICES: [Vertex; 3] = [ Vertex { position: [0.5, -0.5, 0.0, 1.0], color: 0xFFFF0000, }, // Red Vertex { position: [-0.5, -0.5, 0.0, 1.0], color: 0xFF00FF00, }, // Green Vertex { position: [0.0, 0.5, 0.0, 1.0], color: 0xFF0000FF, }, // Blue ]; unsafe { let mut vb = None; device.CreateVertexBuffer( (std::mem::size_of::() * 3) as u32, 0, D3DFVF_XYZW | D3DFVF_DIFFUSE, D3DPOOL_DEFAULT, &mut vb, std::ptr::null_mut(), )?; let vb = vb.unwrap(); let mut vertices = std::ptr::null_mut(); vb.Lock(0, 0, &mut vertices, 0)?; std::ptr::copy_nonoverlapping( TRIANGLE_VERTICES.as_ptr() as *const std::ffi::c_void, vertices, std::mem::size_of_val(&TRIANGLE_VERTICES), ); vb.Unlock()?; let vao = device.CreateVertexDeclaration(get_vbo_desc().as_ptr())?; Ok((vb, vao)) } } fn create_device(d3d9: &IDirect3D9, hwnd: HWND) -> Result { let mut present_params: D3DPRESENT_PARAMETERS = Default::default(); present_params.BackBufferWidth = WIDTH as u32; present_params.BackBufferHeight = HEIGHT as u32; present_params.Windowed = TRUE; present_params.SwapEffect = D3DSWAPEFFECT_DISCARD; present_params.hDeviceWindow = hwnd; present_params.BackBufferFormat = D3DFMT_UNKNOWN; present_params.PresentationInterval = D3DPRESENT_INTERVAL_IMMEDIATE as u32; let mut device = None; unsafe { // d3d9.CreateDevice( // D3DADAPTER_DEFAULT, // D3DDEVTYPE_HAL, // present_params.hDeviceWindow, // D3DCREATE_HARDWARE_VERTEXPROCESSING as u32, // &mut present_params, // &mut device, // )?; d3d9.CreateDevice( D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, present_params.hDeviceWindow, D3DCREATE_HARDWARE_VERTEXPROCESSING as u32, &mut present_params, &mut device, )?; } Ok(device.unwrap()) } } pub fn main(sample: S) -> Result<()> { run_sample(sample)?; Ok(()) }