//! Direct3D12 shader runtime options. /// Options for each Direct3D11 shader frame. #[repr(C)] #[derive(Debug, Clone)] pub struct FrameOptionsD3D12 { /// Whether or not to clear the history buffers. pub clear_history: bool, /// The direction of the frame. 1 should be vertical. pub frame_direction: i32, } /// Options for Direct3D11 filter chain creation. #[repr(C)] #[derive(Debug, Clone)] pub struct FilterChainOptionsD3D12 { /// Force the HLSL shader pipeline. This may reduce shader compatibility pub force_hlsl_pipeline: bool, /// Whether or not to explicitly disable mipmap /// generation for intermediate passes regardless /// of shader preset settings. /// /// Mipmap generation Direct3D may be prohibitively expensive /// on some hardware environments. pub force_no_mipmaps: bool, }