/// Options for each Direct3D11 shader frame. #[repr(C)] #[derive(Debug, Clone)] pub struct FrameOptionsD3D11 { /// Whether or not to clear the history buffers. pub clear_history: bool, /// The direction of the frame. 1 should be vertical. pub frame_direction: i32, } /// Options for Direct3D11 filter chain creation. #[repr(C)] #[derive(Debug, Clone)] pub struct FilterChainOptionsD3D11 { /// Use a deferred context to record shader rendering state. /// /// The deferred context will be executed on the immediate context /// with `RenderContextState = true`. pub use_deferred_context: bool, }