[package] name = "librashader" edition = "2021" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html license = "MPL-2.0 OR GPL-3.0-only" version = "0.1.0-beta.6" authors = ["Ronny Chan "] repository = "https://github.com/SnowflakePowered/librashader" readme = "../README.md" categories = ["emulators", "compilers", "graphics"] keywords = ["shader", "retroarch", "SPIR-V"] description = "RetroArch shaders for all." [dependencies] librashader-common = { path = "../librashader-common", version = "0.1.0-beta.6" } librashader-presets = { path = "../librashader-presets", version = "0.1.0-beta.6" } librashader-preprocess = { path = "../librashader-preprocess", version = "0.1.0-beta.6" } librashader-reflect = { path = "../librashader-reflect", version = "0.1.0-beta.6", features = ["standalone"] } librashader-runtime = { path = "../librashader-runtime", version = "0.1.0-beta.6" } librashader-runtime-d3d11 = { path = "../librashader-runtime-d3d11", version = "0.1.0-beta.6", optional = true } librashader-runtime-gl = { path = "../librashader-runtime-gl", version = "0.1.0-beta.6", optional = true } librashader-runtime-vk = { path = "../librashader-runtime-vk", version = "0.1.0-beta.6", optional = true } ash = { version = "0.37.1+1.3.235", optional = true } [dependencies.windows] version = "0.43.0" features = [ "Win32_Graphics_Direct3D11", ] optional = true [features] default = ["gl", "d3d11", "vk", "reflect", "preprocess", "presets" ] gl = [ "runtime", "librashader-common/opengl", "librashader-runtime-gl" ] d3d11 = [ "runtime", "librashader-common/d3d11", "librashader-runtime-d3d11", "windows" ] vk = ["runtime", "librashader-common/vulkan", "librashader-runtime-vk", "ash" ] runtime = [] reflect = [] preprocess = [] presets = []