use crate::back::targets::GLSL; use crate::back::{CompileShader, CompilerBackend, FromCompilation}; use crate::error::ShaderReflectError; use crate::front::SpirvCompilation; use crate::reflect::cross::{CompiledProgram, SpirvCross}; use crate::reflect::ReflectShader; /// The GLSL version to target. pub use spirv_cross::glsl::Version as GlslVersion; use crate::reflect::cross::glsl::GlslReflect; /// The context for a GLSL compilation via spirv-cross. pub struct CrossGlslContext { /// A map of bindings of sampler names to binding locations. pub sampler_bindings: Vec<(String, u32)>, /// The compiled program artifact after compilation. pub artifact: CompiledProgram, } impl FromCompilation for GLSL { type Target = GLSL; type Options = GlslVersion; type Context = CrossGlslContext; type Output = impl CompileShader + ReflectShader; fn from_compilation( compile: SpirvCompilation, ) -> Result, ShaderReflectError> { Ok(CompilerBackend { backend: GlslReflect::try_from(&compile)?, }) } }