[package] name = "librashader-test" version = "0.1.0" edition = "2021" [dependencies] librashader = { version = "0.4.5", path = "../librashader", default-features = false } librashader-runtime = { version = "0.4.5", path = "../librashader-runtime"} wgpu = { version = "22", default-features = false, optional = true } wgpu-types = { version = "22", optional = true } anyhow = "1.0.86" image = { version = "0.25.2", default-features = false, features = ["png"] } gfx-maths = "0.2.8" pollster = "0.3.0" parking_lot = "0.12.3" image-compare = "0.4.1" gpu-allocator = "0.27.0" bitvec = "1.0.1" d3d12-descriptor-heap = { version = "0.1", optional = true } glow = { workspace = true, optional = true } glfw = { workspace = true, optional = true } ash = { workspace = true, optional = true } [features] vulkan = ["librashader/runtime-vk", "dep:ash"] opengl = ["librashader/runtime-gl", "dep:glow", "dep:glfw"] wgpu = ["librashader/runtime-wgpu", "dep:wgpu", "dep:wgpu-types"] d3d11 = ["librashader/runtime-d3d11", "dep:windows"] d3d12 = ["librashader/runtime-d3d12", "dep:windows", "dep:d3d12-descriptor-heap"] d3d9 = ["librashader/runtime-d3d9", "dep:windows"] metal = ["librashader/runtime-metal", "dep:objc2", "dep:objc2-metal"] [target.'cfg(windows)'.dependencies.windows] workspace = true optional = true features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D_Fxc", "Win32_Graphics_Gdi", "Win32_Security", "Win32_System_LibraryLoader", "Win32_System_Threading", "Win32_UI_WindowsAndMessaging", "Win32_UI", ] [target.'cfg(target_vendor="apple")'.dependencies] objc2-metal = { version = "0.2.0" , features = [ "all" ], optional = true } objc2 = { version = "0.5.0", features = ["apple"], optional = true }