use crate::error::{SemanticsErrorKind, ShaderCompileError, ShaderReflectError}; use crate::front::shaderc::GlslangCompilation; use crate::reflect::semantics::{ BindingStage, MemberOffset, PushReflection, ReflectSemantics, ShaderReflection, TextureBinding, TextureSemanticMap, TextureSemantics, TextureSizeMeta, TypeInfo, UboReflection, ValidateTypeSemantics, VariableMeta, VariableSemanticMap, VariableSemantics, MAX_BINDINGS_COUNT, MAX_PUSH_BUFFER_SIZE, }; use crate::reflect::{align_uniform_size, ReflectMeta, ReflectShader}; use std::ops::Deref; use spirv_cross::hlsl::ShaderModel; use spirv_cross::spirv::{Ast, Decoration, Module, Resource, ShaderResources, Type}; use spirv_cross::{glsl, hlsl, ErrorCode}; use crate::back::cross::{GlslangGlslContext, GlslangHlslContext}; use crate::back::targets::{GLSL, HLSL}; use crate::back::{CompileShader, ShaderCompilerOutput}; pub struct CrossReflect where T: spirv_cross::spirv::Target, { vertex: Ast, fragment: Ast, } ///! The output of the SPIR-V AST after compilation. ///! ///! This output is immutable and can not be recompiled later. pub struct CompiledAst(Ast); impl Deref for CompiledAst { type Target = Ast; fn deref(&self) -> &Self::Target { &self.0 } } ///! The compiled SPIR-V program after compilation. pub struct CompiledProgram where T: spirv_cross::spirv::Target, { pub vertex: CompiledAst, pub fragment: CompiledAst, } pub(crate) type HlslReflect = CrossReflect; pub(crate) type GlslReflect = CrossReflect; impl ValidateTypeSemantics for VariableSemantics { fn validate_type(&self, ty: &Type) -> Option { let (Type::Float { ref array, vecsize, columns } | Type::Int { ref array, vecsize, columns } | Type::UInt { ref array, vecsize, columns }) = *ty else { return None }; if !array.is_empty() { return None; } let valid = match self { VariableSemantics::MVP => { matches!(ty, Type::Float { .. }) && vecsize == 4 && columns == 4 } VariableSemantics::FrameCount => { matches!(ty, Type::UInt { .. }) && vecsize == 1 && columns == 1 } VariableSemantics::FrameDirection => { matches!(ty, Type::Int { .. }) && vecsize == 1 && columns == 1 } VariableSemantics::FloatParameter => { matches!(ty, Type::Float { .. }) && vecsize == 1 && columns == 1 } _ => matches!(ty, Type::Float { .. }) && vecsize == 4 && columns == 1, }; if valid { Some(TypeInfo { size: vecsize, columns, }) } else { None } } } impl ValidateTypeSemantics for TextureSemantics { fn validate_type(&self, ty: &Type) -> Option { let Type::Float { ref array, vecsize, columns } = *ty else { return None }; if !array.is_empty() { return None; } if vecsize == 4 && columns == 1 { Some(TypeInfo { size: vecsize, columns, }) } else { None } } } impl TryFrom for CrossReflect where T: spirv_cross::spirv::Target, Ast: spirv_cross::spirv::Compile, Ast: spirv_cross::spirv::Parse, { type Error = ShaderReflectError; fn try_from(value: GlslangCompilation) -> Result { let vertex_module = Module::from_words(value.vertex.as_binary()); let fragment_module = Module::from_words(value.fragment.as_binary()); let vertex = Ast::parse(&vertex_module)?; let fragment = Ast::parse(&fragment_module)?; Ok(CrossReflect { vertex, fragment }) } } impl CrossReflect where T: spirv_cross::spirv::Target, Ast: spirv_cross::spirv::Compile, Ast: spirv_cross::spirv::Parse, { fn validate( &self, vertex_res: &ShaderResources, fragment_res: &ShaderResources, ) -> Result<(), ShaderReflectError> { if !vertex_res.sampled_images.is_empty() || !vertex_res.storage_buffers.is_empty() || !vertex_res.subpass_inputs.is_empty() || !vertex_res.storage_images.is_empty() || !vertex_res.atomic_counters.is_empty() { return Err(ShaderReflectError::VertexSemanticError( SemanticsErrorKind::InvalidResourceType, )); } if !fragment_res.storage_buffers.is_empty() || !fragment_res.subpass_inputs.is_empty() || !fragment_res.storage_images.is_empty() || !fragment_res.atomic_counters.is_empty() { return Err(ShaderReflectError::FragmentSemanticError( SemanticsErrorKind::InvalidResourceType, )); } let vert_inputs = vertex_res.stage_inputs.len(); if vert_inputs != 2 { return Err(ShaderReflectError::VertexSemanticError( SemanticsErrorKind::InvalidInputCount(vert_inputs), )); } let frag_outputs = fragment_res.stage_outputs.len(); if frag_outputs != 1 { return Err(ShaderReflectError::FragmentSemanticError( SemanticsErrorKind::InvalidOutputCount(frag_outputs), )); } let fragment_location = self .fragment .get_decoration(fragment_res.stage_outputs[0].id, Decoration::Location)?; if fragment_location != 0 { return Err(ShaderReflectError::FragmentSemanticError( SemanticsErrorKind::InvalidLocation(fragment_location), )); } let vert_mask = vertex_res.stage_inputs.iter().try_fold(0, |mask, input| { Ok::( mask | 1 << self.vertex.get_decoration(input.id, Decoration::Location)?, ) })?; if vert_mask != 0x3 { return Err(ShaderReflectError::VertexSemanticError( SemanticsErrorKind::InvalidLocation(vert_mask), )); } if vertex_res.uniform_buffers.len() > 1 { return Err(ShaderReflectError::VertexSemanticError( SemanticsErrorKind::InvalidUniformBufferCount(vertex_res.uniform_buffers.len()), )); } if vertex_res.push_constant_buffers.len() > 1 { return Err(ShaderReflectError::VertexSemanticError( SemanticsErrorKind::InvalidUniformBufferCount( vertex_res.push_constant_buffers.len(), ), )); } if fragment_res.uniform_buffers.len() > 1 { return Err(ShaderReflectError::FragmentSemanticError( SemanticsErrorKind::InvalidUniformBufferCount(fragment_res.uniform_buffers.len()), )); } if fragment_res.push_constant_buffers.len() > 1 { return Err(ShaderReflectError::FragmentSemanticError( SemanticsErrorKind::InvalidUniformBufferCount( fragment_res.push_constant_buffers.len(), ), )); } Ok(()) } } struct UboData { id: u32, descriptor_set: u32, binding: u32, size: u32, } struct TextureData<'a> { id: u32, name: &'a str, descriptor_set: u32, binding: u32, } // todo: might want to take these crate helpers out. #[derive(Copy, Clone)] enum SemanticErrorBlame { Vertex, Fragment, } impl SemanticErrorBlame { fn error(self, kind: SemanticsErrorKind) -> ShaderReflectError { match self { SemanticErrorBlame::Vertex => ShaderReflectError::VertexSemanticError(kind), SemanticErrorBlame::Fragment => ShaderReflectError::FragmentSemanticError(kind), } } } impl CrossReflect where T: spirv_cross::spirv::Target, Ast: spirv_cross::spirv::Compile, Ast: spirv_cross::spirv::Parse, { fn get_ubo_data( ast: &Ast, ubo: &Resource, blame: SemanticErrorBlame, ) -> Result { let descriptor_set = ast.get_decoration(ubo.id, Decoration::DescriptorSet)?; let binding = ast.get_decoration(ubo.id, Decoration::Binding)?; if binding >= MAX_BINDINGS_COUNT { return Err(blame.error(SemanticsErrorKind::InvalidBinding(binding))); } if descriptor_set != 0 { return Err(blame.error(SemanticsErrorKind::InvalidDescriptorSet(descriptor_set))); } let size = ast.get_declared_struct_size(ubo.base_type_id)?; Ok(UboData { descriptor_set, binding, id: ubo.id, size, }) } fn get_push_size( ast: &Ast, push: &Resource, blame: SemanticErrorBlame, ) -> Result { let size = ast.get_declared_struct_size(push.base_type_id)?; if size >= MAX_PUSH_BUFFER_SIZE { return Err(blame.error(SemanticsErrorKind::InvalidPushBufferSize(size))); } Ok(size) } fn reflect_buffer_range_metas( ast: &Ast, resource: &Resource, pass_number: usize, semantics: &ReflectSemantics, meta: &mut ReflectMeta, offset_type: impl Fn(usize) -> MemberOffset, blame: SemanticErrorBlame, ) -> Result<(), ShaderReflectError> { let ranges = ast.get_active_buffer_ranges(resource.id)?; for range in ranges { let name = ast.get_member_name(resource.base_type_id, range.index)?; let ubo_type = ast.get_type(resource.base_type_id)?; let range_type = match ubo_type { Type::Struct { member_types, .. } => { let range_type = member_types .get(range.index as usize) .cloned() .ok_or(blame.error(SemanticsErrorKind::InvalidRange(range.index)))?; ast.get_type(range_type)? } _ => return Err(blame.error(SemanticsErrorKind::InvalidResourceType)), }; if let Some(parameter) = semantics.uniform_semantics.get_variable_semantic(&name) { let Some(typeinfo) = parameter.semantics.validate_type(&range_type) else { return Err(blame.error(SemanticsErrorKind::InvalidTypeForSemantic(name))) }; match ¶meter.semantics { VariableSemantics::FloatParameter => { let offset = offset_type(range.offset); if let Some(meta) = meta.parameter_meta.get(&name) { if offset != meta.offset { return Err(ShaderReflectError::MismatchedOffset { semantic: name, vertex: meta.offset, fragment: offset, }); } if meta.components != typeinfo.size { return Err(ShaderReflectError::MismatchedComponent { semantic: name, vertex: meta.components, fragment: typeinfo.size, }); } } else { meta.parameter_meta.insert( name.clone(), VariableMeta { id: name, offset, components: typeinfo.size, }, ); } } semantics => { let offset = offset_type(range.offset); if let Some(meta) = meta.variable_meta.get(semantics) { if offset != meta.offset { return Err(ShaderReflectError::MismatchedOffset { semantic: name, vertex: meta.offset, fragment: offset, }); } if meta.components != typeinfo.size * typeinfo.columns { return Err(ShaderReflectError::MismatchedComponent { semantic: name, vertex: meta.components, fragment: typeinfo.size, }); } } else { meta.variable_meta.insert( *semantics, VariableMeta { id: name, offset, components: typeinfo.size * typeinfo.columns, }, ); } } } } else if let Some(texture) = semantics.uniform_semantics.get_texture_semantic(&name) { let Some(_typeinfo) = texture.semantics.validate_type(&range_type) else { return Err(blame.error(SemanticsErrorKind::InvalidTypeForSemantic(name))) }; if let TextureSemantics::PassOutput = texture.semantics { if texture.index >= pass_number { return Err(ShaderReflectError::NonCausalFilterChain { pass: pass_number, target: texture.index, }); } } // this will break if range is both ubo and push buf whatever let offset = offset_type(range.offset); if let Some(meta) = meta.texture_size_meta.get_mut(&texture) { if offset != meta.offset { return Err(ShaderReflectError::MismatchedOffset { semantic: name, vertex: meta.offset, fragment: offset, }); } meta.stage_mask.insert(match blame { SemanticErrorBlame::Vertex => BindingStage::VERTEX, SemanticErrorBlame::Fragment => BindingStage::FRAGMENT, }); } else { meta.texture_size_meta.insert( texture, TextureSizeMeta { offset, // todo: fix this. to allow both stage_mask: match blame { SemanticErrorBlame::Vertex => BindingStage::VERTEX, SemanticErrorBlame::Fragment => BindingStage::FRAGMENT, }, id: name, }, ); } } else { return Err(blame.error(SemanticsErrorKind::UnknownSemantics(name))); } } Ok(()) } fn reflect_ubos( &mut self, vertex_ubo: Option<&Resource>, fragment_ubo: Option<&Resource>, ) -> Result, ShaderReflectError> { if let Some(vertex_ubo) = vertex_ubo { self.vertex .set_decoration(vertex_ubo.id, Decoration::Binding, 0)?; } if let Some(fragment_ubo) = fragment_ubo { self.fragment .set_decoration(fragment_ubo.id, Decoration::Binding, 0)?; } match (vertex_ubo, fragment_ubo) { (None, None) => Ok(None), (Some(vertex_ubo), Some(fragment_ubo)) => { let vertex_ubo = Self::get_ubo_data(&self.vertex, vertex_ubo, SemanticErrorBlame::Vertex)?; let fragment_ubo = Self::get_ubo_data(&self.fragment, fragment_ubo, SemanticErrorBlame::Fragment)?; if vertex_ubo.binding != fragment_ubo.binding { return Err(ShaderReflectError::MismatchedUniformBuffer { vertex: vertex_ubo.binding, fragment: fragment_ubo.binding, }); } let size = std::cmp::max(vertex_ubo.size, fragment_ubo.size); Ok(Some(UboReflection { binding: vertex_ubo.binding, size: align_uniform_size(size), stage_mask: BindingStage::VERTEX | BindingStage::FRAGMENT, })) } (Some(vertex_ubo), None) => { let vertex_ubo = Self::get_ubo_data(&self.vertex, vertex_ubo, SemanticErrorBlame::Vertex)?; Ok(Some(UboReflection { binding: vertex_ubo.binding, size: align_uniform_size(vertex_ubo.size), stage_mask: BindingStage::VERTEX, })) } (None, Some(fragment_ubo)) => { let fragment_ubo = Self::get_ubo_data(&self.fragment, fragment_ubo, SemanticErrorBlame::Fragment)?; Ok(Some(UboReflection { binding: fragment_ubo.binding, size: align_uniform_size(fragment_ubo.size), stage_mask: BindingStage::FRAGMENT, })) } } } fn reflect_texture_metas( &self, texture: TextureData, pass_number: usize, semantics: &ReflectSemantics, meta: &mut ReflectMeta, ) -> Result<(), ShaderReflectError> { let Some(semantic) = semantics.texture_semantics.get_texture_semantic(texture.name) else { return Err(SemanticErrorBlame::Fragment.error(SemanticsErrorKind::UnknownSemantics(texture.name.to_string()))) }; if semantic.semantics == TextureSemantics::PassOutput && semantic.index >= pass_number { return Err(ShaderReflectError::NonCausalFilterChain { pass: pass_number, target: semantic.index, }); } meta.texture_meta.insert( semantic, TextureBinding { binding: texture.binding, }, ); Ok(()) } fn reflect_texture<'a>( &'a self, texture: &'a Resource, ) -> Result, ShaderReflectError> { let descriptor_set = self .fragment .get_decoration(texture.id, Decoration::DescriptorSet)?; let binding = self .fragment .get_decoration(texture.id, Decoration::Binding)?; if descriptor_set != 0 { return Err(ShaderReflectError::FragmentSemanticError( SemanticsErrorKind::InvalidDescriptorSet(descriptor_set), )); } if binding >= MAX_BINDINGS_COUNT { return Err(ShaderReflectError::FragmentSemanticError( SemanticsErrorKind::InvalidBinding(binding), )); } Ok(TextureData { id: texture.id, name: &texture.name, descriptor_set, binding, }) } fn reflect_push_constant_buffer( &mut self, vertex_pcb: Option<&Resource>, fragment_pcb: Option<&Resource>, ) -> Result, ShaderReflectError> { if let Some(vertex_pcb) = vertex_pcb { self.vertex .set_decoration(vertex_pcb.id, Decoration::Binding, 1)?; } if let Some(fragment_pcb) = fragment_pcb { self.fragment .set_decoration(fragment_pcb.id, Decoration::Binding, 1)?; } match (vertex_pcb, fragment_pcb) { (None, None) => Ok(None), (Some(vertex_push), Some(fragment_push)) => { let vertex_size = Self::get_push_size(&self.vertex, vertex_push, SemanticErrorBlame::Vertex)?; let fragment_size = Self::get_push_size( &self.fragment, fragment_push, SemanticErrorBlame::Fragment, )?; let size = std::cmp::max(vertex_size, fragment_size); Ok(Some(PushReflection { size: align_uniform_size(size), stage_mask: BindingStage::VERTEX | BindingStage::FRAGMENT, })) } (Some(vertex_push), None) => { let vertex_size = Self::get_push_size(&self.vertex, vertex_push, SemanticErrorBlame::Vertex)?; Ok(Some(PushReflection { size: align_uniform_size(vertex_size), stage_mask: BindingStage::VERTEX, })) } (None, Some(fragment_push)) => { let fragment_size = Self::get_push_size( &self.fragment, fragment_push, SemanticErrorBlame::Fragment, )?; Ok(Some(PushReflection { size: align_uniform_size(fragment_size), stage_mask: BindingStage::FRAGMENT, })) } } } } impl ReflectShader for CrossReflect where T: spirv_cross::spirv::Target, Ast: spirv_cross::spirv::Compile, Ast: spirv_cross::spirv::Parse, { fn reflect( &mut self, pass_number: usize, semantics: &ReflectSemantics, ) -> Result { let vertex_res = self.vertex.get_shader_resources()?; let fragment_res = self.fragment.get_shader_resources()?; self.validate(&vertex_res, &fragment_res)?; let vertex_ubo = vertex_res.uniform_buffers.first(); let fragment_ubo = fragment_res.uniform_buffers.first(); let ubo = self.reflect_ubos(vertex_ubo, fragment_ubo)?; let vertex_push = vertex_res.push_constant_buffers.first(); let fragment_push = fragment_res.push_constant_buffers.first(); let push_constant = self.reflect_push_constant_buffer(vertex_push, fragment_push)?; let mut meta = ReflectMeta::default(); if let Some(ubo) = vertex_ubo { Self::reflect_buffer_range_metas( &self.vertex, ubo, pass_number, semantics, &mut meta, MemberOffset::Ubo, SemanticErrorBlame::Vertex, )?; } if let Some(ubo) = fragment_ubo { Self::reflect_buffer_range_metas( &self.fragment, ubo, pass_number, semantics, &mut meta, MemberOffset::Ubo, SemanticErrorBlame::Fragment, )?; } if let Some(push) = vertex_push { Self::reflect_buffer_range_metas( &self.vertex, push, pass_number, semantics, &mut meta, MemberOffset::PushConstant, SemanticErrorBlame::Vertex, )?; } if let Some(push) = fragment_push { Self::reflect_buffer_range_metas( &self.fragment, push, pass_number, semantics, &mut meta, MemberOffset::PushConstant, SemanticErrorBlame::Fragment, )?; } let mut ubo_bindings = 0u16; if vertex_ubo.is_some() || fragment_ubo.is_some() { ubo_bindings = 1 << ubo.as_ref().expect("UBOs should be present").binding; } for sampled_image in &fragment_res.sampled_images { let texture_data = self.reflect_texture(sampled_image)?; if ubo_bindings & (1 << texture_data.binding) != 0 { return Err(ShaderReflectError::BindingInUse(texture_data.binding)); } ubo_bindings |= 1 << texture_data.binding; self.reflect_texture_metas(texture_data, pass_number, semantics, &mut meta)?; } Ok(ShaderReflection { ubo, push_constant, meta, }) } } impl CompileShader for CrossReflect { type Options = glsl::Version; type Context = GlslangGlslContext; fn compile( mut self, version: Self::Options, ) -> Result, ShaderCompileError> { let mut options: glsl::CompilerOptions = Default::default(); options.version = version; options.fragment.default_float_precision = glsl::Precision::High; options.fragment.default_int_precision = glsl::Precision::High; options.enable_420_pack_extension = false; self.vertex.set_compiler_options(&options)?; self.fragment.set_compiler_options(&options)?; let vertex_resources = self.vertex.get_shader_resources()?; let fragment_resources = self.fragment.get_shader_resources()?; for res in &vertex_resources.stage_inputs { self.vertex.unset_decoration(res.id, Decoration::Location)?; } for res in &vertex_resources.stage_outputs { // let location = self.vertex.get_decoration(res.id, Decoration::Location)?; // self.vertex // .set_name(res.id, &format!("LIBRA_VARYING_{location}"))?; self.vertex.unset_decoration(res.id, Decoration::Location)?; } for res in &fragment_resources.stage_inputs { // let location = self.fragment.get_decoration(res.id, Decoration::Location)?; // self.fragment // .set_name(res.id, &format!("LIBRA_VARYING_{location}"))?; self.fragment .unset_decoration(res.id, Decoration::Location)?; } if vertex_resources.push_constant_buffers.len() > 1 { return Err(ShaderCompileError::SpirvCrossCompileError( ErrorCode::CompilationError(String::from( "Cannot have more than one push constant buffer", )), )); } for res in &vertex_resources.push_constant_buffers { self.vertex.set_name(res.id, "LIBRA_PUSH_VERTEX_INSTANCE")?; self.vertex .set_name(res.base_type_id, "LIBRA_PUSH_VERTEX")?; } // todo: options let _flatten = false; if vertex_resources.uniform_buffers.len() > 1 { return Err(ShaderCompileError::SpirvCrossCompileError( ErrorCode::CompilationError(String::from( "Cannot have more than one uniform buffer", )), )); } for res in &vertex_resources.uniform_buffers { // if flatten { // self.vertex.flatten_buffer_block(res.id)?; // } self.vertex.set_name(res.id, "LIBRA_UBO_VERTEX_INSTANCE")?; self.vertex.set_name(res.base_type_id, "LIBRA_UBO_VERTEX")?; self.vertex .unset_decoration(res.id, Decoration::DescriptorSet)?; self.vertex.unset_decoration(res.id, Decoration::Binding)?; } if fragment_resources.push_constant_buffers.len() > 1 { return Err(ShaderCompileError::SpirvCrossCompileError( ErrorCode::CompilationError(String::from( "Cannot have more than one push constant buffer", )), )); } for res in &fragment_resources.push_constant_buffers { self.fragment .set_name(res.id, "LIBRA_PUSH_FRAGMENT_INSTANCE")?; self.fragment .set_name(res.base_type_id, "LIBRA_PUSH_FRAGMENT")?; } if fragment_resources.uniform_buffers.len() > 1 { return Err(ShaderCompileError::SpirvCrossCompileError( ErrorCode::CompilationError(String::from( "Cannot have more than one uniform buffer", )), )); } for res in &fragment_resources.uniform_buffers { // if flatten { // self.fragment.flatten_buffer_block(res.id)?; // } self.fragment .set_name(res.id, "LIBRA_UBO_FRAGMENT_INSTANCE")?; self.fragment .set_name(res.base_type_id, "LIBRA_UBO_FRAGMENT")?; self.fragment .unset_decoration(res.id, Decoration::DescriptorSet)?; self.fragment .unset_decoration(res.id, Decoration::Binding)?; } let mut texture_fixups = Vec::new(); for res in fragment_resources.sampled_images { let binding = self.fragment.get_decoration(res.id, Decoration::Binding)?; self.fragment .unset_decoration(res.id, Decoration::DescriptorSet)?; self.fragment .unset_decoration(res.id, Decoration::Binding)?; let mut name = res.name; name.push('\0'); texture_fixups.push((name, binding)); } Ok(ShaderCompilerOutput { vertex: self.vertex.compile()?, fragment: self.fragment.compile()?, context: GlslangGlslContext { sampler_bindings: texture_fixups, compiler: CompiledProgram { vertex: CompiledAst(self.vertex), fragment: CompiledAst(self.fragment), }, }, }) } } impl CompileShader for CrossReflect { type Options = Option<()>; type Context = GlslangHlslContext; fn compile( mut self, _options: Self::Options, ) -> Result, ShaderCompileError> { let mut options = hlsl::CompilerOptions::default(); options.shader_model = ShaderModel::V5_0; self.vertex.set_compiler_options(&options)?; self.fragment.set_compiler_options(&options)?; Ok(ShaderCompilerOutput { vertex: self.vertex.compile()?, fragment: self.fragment.compile()?, context: GlslangHlslContext { compiler: CompiledProgram { vertex: CompiledAst(self.vertex), fragment: CompiledAst(self.fragment), }, }, }) } } #[cfg(test)] mod test { use crate::reflect::cross::CrossReflect; use crate::reflect::ReflectShader; use rustc_hash::FxHashMap; use crate::back::CompileShader; use crate::front::shaderc::GlslangCompilation; use crate::reflect::semantics::{ ReflectSemantics, SemanticMap, UniformSemantic, VariableSemantics, }; use librashader_preprocess::ShaderSource; use spirv_cross::glsl; use spirv_cross::glsl::{CompilerOptions, Version}; #[test] pub fn test_into() { let result = ShaderSource::load("../test/basic.slang").unwrap(); let mut uniform_semantics: FxHashMap = Default::default(); for (_index, param) in result.parameters.iter().enumerate() { uniform_semantics.insert( param.id.clone(), UniformSemantic::Variable(SemanticMap { semantics: VariableSemantics::FloatParameter, index: (), }), ); } let spirv = GlslangCompilation::compile(&result).unwrap(); let mut reflect = CrossReflect::::try_from(spirv).unwrap(); let _shader_reflection = reflect .reflect( 0, &ReflectSemantics { uniform_semantics, texture_semantics: Default::default(), }, ) .unwrap(); let mut opts = CompilerOptions::default(); opts.version = Version::V4_60; opts.enable_420_pack_extension = false; let compiled = reflect.compile(Version::V3_30).unwrap(); // eprintln!("{shader_reflection:#?}"); eprintln!("{:#}", compiled.fragment) // let mut loader = rspirv::dr::Loader::new(); // rspirv::binary::parse_words(spirv.fragment.as_binary(), &mut loader).unwrap(); // let module = loader.module(); // println!("{:#}", module.disassemble()); } }