//! Vulkan shader runtime options. /// Options for each Vulkan shader frame. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FrameOptionsVulkan { /// Whether or not to clear the history buffers. pub clear_history: bool, /// The direction of rendering. /// -1 indicates that the frames are played in reverse order. pub frame_direction: i32, } /// Options for filter chain creation. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FilterChainOptionsVulkan { /// The number of frames in flight to keep. If zero, defaults to three. pub frames_in_flight: u32, /// Whether or not to explicitly disable mipmap generation regardless of shader preset settings. pub force_no_mipmaps: bool, /// Use explicit render pass objects It is recommended if possible to use dynamic rendering, /// because render-pass mode will create new framebuffers per pass. pub use_render_pass: bool, }