//! OpenGL shader runtime options. /// Options for each OpenGL shader frame. #[repr(C)] #[derive(Debug, Clone)] pub struct FrameOptions { /// Whether or not to clear the history buffers. pub clear_history: bool, /// The direction of the frame. 1 should be vertical. pub frame_direction: i32, } /// Options for filter chain creation. #[repr(C)] #[derive(Debug, Clone)] pub struct FilterChainOptions { /// The GLSL version. Should be at least `330`. pub gl_version: u16, /// Whether or not to use the Direct State Access APIs. Only available on OpenGL 4.5+. pub use_dsa: bool, /// Whether or not to explicitly disable mipmap generation regardless of shader preset settings. pub force_no_mipmaps: bool, }