use gl::types::{GLenum, GLint, GLuint}; use librashader_common::map::FastHashMap; use librashader_common::{FilterMode, WrapMode}; pub struct SamplerSet { // todo: may need to deal with differences in mip filter. samplers: FastHashMap<(WrapMode, FilterMode, FilterMode), GLuint>, } impl SamplerSet { #[inline(always)] pub fn get(&self, wrap: WrapMode, filter: FilterMode, mipmap: FilterMode) -> GLuint { // SAFETY: the sampler set is complete for the matrix // wrap x filter x mipmap unsafe { *self .samplers .get(&(wrap, filter, mipmap)) .unwrap_unchecked() } } fn make_sampler(sampler: GLuint, wrap: WrapMode, filter: FilterMode, mip: FilterMode) { unsafe { gl::SamplerParameteri(sampler, gl::TEXTURE_WRAP_S, GLenum::from(wrap) as GLint); gl::SamplerParameteri(sampler, gl::TEXTURE_WRAP_T, GLenum::from(wrap) as GLint); gl::SamplerParameteri( sampler, gl::TEXTURE_MAG_FILTER, GLenum::from(filter) as GLint, ); gl::SamplerParameteri(sampler, gl::TEXTURE_MIN_FILTER, filter.gl_mip(mip) as GLint); } } pub fn new() -> SamplerSet { let mut samplers = FastHashMap::default(); let wrap_modes = &[ WrapMode::ClampToBorder, WrapMode::ClampToEdge, WrapMode::Repeat, WrapMode::MirroredRepeat, ]; for wrap_mode in wrap_modes { for filter_mode in &[FilterMode::Linear, FilterMode::Nearest] { for mip_filter in &[FilterMode::Linear, FilterMode::Nearest] { let mut sampler = 0; unsafe { gl::GenSamplers(1, &mut sampler); SamplerSet::make_sampler(sampler, *wrap_mode, *filter_mode, *mip_filter); samplers.insert((*wrap_mode, *filter_mode, *mip_filter), sampler); } } } } // assert all samplers were created. assert_eq!(samplers.len(), wrap_modes.len() * 2 * 2); SamplerSet { samplers } } }