[package] name = "librashader-runtime-d3d11" version = "0.1.0" edition = "2021" # See more keys and their definitions at https://doc.rust-lang.org/cargo/reference/manifest.html [dependencies] librashader-common = { path = "../librashader-common", features = ["d3d11"] } librashader-presets = { path = "../librashader-presets" } librashader-preprocess = { path = "../librashader-preprocess" } librashader-reflect = { path = "../librashader-reflect" } librashader-runtime = { path = "../librashader-runtime" } rustc-hash = "1.1.0" gfx-maths = "0.2.8" bytemuck = "1.12.3" [dependencies.windows] version = "0.43.0" features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D_Fxc", "Win32_Graphics_Gdi", "Win32_Security", "Win32_System_LibraryLoader", "Win32_System_Threading", "Win32_System_WindowsProgramming", "Win32_UI_WindowsAndMessaging", ] [dev-dependencies]