language = "C" cpp_compat = true include_guard = "__LIBRASHADER_H__" pragma_once = true usize_is_size_t = true documentation_style = "c++" header = """ /* librashader.h SPDX-License-Identifier: MIT This file is part of the librashader C headers. Copyright 2022 chyyran Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ """ after_includes = """ #if defined(_WIN32) && defined(LIBRA_RUNTIME_D3D11) #include #else typedef void ID3D11Device; typedef void ID3D11RenderTargetView; typedef void ID3D11ShaderResourceView; #endif #if defined(LIBRA_RUNTIME_VULKAN) #include #else typedef int32_t VkFormat; typedef uint64_t VkImage; typedef void* VkPhysicalDevice; typedef void* VkInstance; typedef void* VkCommandBuffer; #endif #if defined(_WIN32) && defined(LIBRA_RUNTIME_D3D12) #include #else typedef void ID3D12GraphicsCommandList; typedef void ID3D12Device; typedef void ID3D12Resource; typedef void D3D12_CPU_DESCRIPTOR_HANDLE; #endif """ [defines] "feature = runtime-opengl" = "LIBRA_RUNTIME_OPENGL" "feature = runtime-vulkan" = "LIBRA_RUNTIME_VULKAN" "feature = runtime-d3d11" = "LIBRA_RUNTIME_D3D11" "feature = runtime-d3d12" = "LIBRA_RUNTIME_D3D12" [parse] parse_deps = true include = ["librashader", "librashader-presets", "librashader-preprocess", "librashader-reflect", "librashader-runtime-gl", "librashader-runtime-vk", "librashader-runtime-d3d11", "librashader-runtime-d3d12", ] expand = ["librashader-capi"] [struct] [enum] rename_variants = "ScreamingSnakeCase" prefix_with_name = true [export] include = [ # preset "PFN_libra_preset_create", "PFN_libra_preset_free", "PFN_libra_preset_set_param", "PFN_libra_preset_get_param", "PFN_libra_preset_print", "PFN_libra_preset_get_runtime_params", "PFN_libra_preset_free_runtime_params", # error "PFN_libra_error_errno", "PFN_libra_error_print", "PFN_libra_error_free", "PFN_libra_error_write", "PFN_libra_error_free_string", # gl "PFN_libra_gl_init_context", "PFN_libra_gl_filter_chain_create", "PFN_libra_gl_filter_chain_frame", "PFN_libra_gl_filter_chain_set_param", "PFN_libra_gl_filter_chain_get_param", "PFN_libra_gl_filter_chain_set_active_pass_count", "PFN_libra_gl_filter_chain_get_active_pass_count", "PFN_libra_gl_filter_chain_free", # vulkan "PFN_libra_vk_filter_chain_create", "PFN_libra_vk_filter_chain_frame", "PFN_libra_vk_filter_chain_set_param", "PFN_libra_vk_filter_chain_get_param", "PFN_libra_vk_filter_chain_set_active_pass_count", "PFN_libra_vk_filter_chain_get_active_pass_count", "PFN_libra_vk_filter_chain_free", # d3d11 "PFN_libra_d3d11_filter_chain_create", "PFN_libra_d3d11_filter_chain_frame", "PFN_libra_d3d11_filter_chain_set_param", "PFN_libra_d3d11_filter_chain_get_param", "PFN_libra_d3d11_filter_chain_set_active_pass_count", "PFN_libra_d3d11_filter_chain_get_active_pass_count", "PFN_libra_d3d11_filter_chain_free", # d3d11 "PFN_libra_d3d12_filter_chain_create", "PFN_libra_d3d12_filter_chain_frame", "PFN_libra_d3d12_filter_chain_set_param", "PFN_libra_d3d12_filter_chain_get_param", "PFN_libra_d3d12_filter_chain_set_active_pass_count", "PFN_libra_d3d12_filter_chain_get_active_pass_count", "PFN_libra_d3d12_filter_chain_free", ] [export.rename] "LibrashaderError" = "_libra_error" "ShaderPreset" = "_shader_preset" "FilterChainGL" = "_filter_chain_gl" "FilterChainVulkan" = "_filter_chain_vk" "FilterChainD3D11" = "_filter_chain_d3d11" "FilterChainD3D12" = "_filter_chain_d3d12" # vulkan renames "PhysicalDevice" = "VkPhysicalDevice" "Instance" = "VkInstance" "Device" = "VkDevice" "CommandBuffer" = "VkCommandBuffer" "Format" = "VkFormat" "Image" = "VkImage" #hack to get proper pointer indirection for COM pointers "ID3D11Device" = "const ID3D11Device *" "ID3D11RenderTargetView" = "const ID3D11RenderTargetView *" "ID3D11ShaderResourceView" = "const ID3D11ShaderResourceView *" #hack to get proper pointer indirection for COM pointers "ID3D12Device" = "const ID3D12Device *" "ID3D12Resource" = "const ID3D12Resource *" "ID3D12GraphicsCommandList" = "const ID3D12GraphicsCommandList *"