use crate::error::ShaderReflectError; pub const BASE_SEMANTICS_COUNT: usize = 5; pub const MAX_BINDINGS_COUNT: u32 = 16; #[repr(i32)] pub enum VariableSemantics { // mat4, MVP MVP = 0, // vec4, viewport size of current pass Output = 1, // vec4, viewport size of final pass FinalViewport = 2, // uint, frame count with modulo FrameCount = 3, // int, frame direction FrameDirection = 4, // float, user defined parameter, array FloatParameter = 5, } #[repr(i32)] pub enum TextureSemantics { Original = 0, Source = 1, OriginalHistory = 2, PassOutput = 3, PassFeedback = 4, User = 5, } pub struct BufferReflection { pub binding: Option, pub size: usize, pub stage_mask: u32, } pub struct ShaderReflection { pub ubo: Option, pub push_constant: Option, }