use crate::reflect::ReflectMeta; use bitflags::bitflags; pub const BASE_SEMANTICS_COUNT: usize = 5; pub const MAX_BINDINGS_COUNT: u32 = 16; pub const MAX_PUSH_BUFFER_SIZE: u32 = 128; #[derive(Debug, Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash)] #[repr(i32)] pub enum VariableSemantics { // mat4, MVP MVP = 0, // vec4, viewport size of current pass Output = 1, // vec4, viewport size of final pass FinalViewport = 2, // uint, frame count with modulo FrameCount = 3, // int, frame direction FrameDirection = 4, // float, user defined parameter, array FloatParameter = 5, } #[derive(Debug, Ord, PartialOrd, Eq, PartialEq, Copy, Clone, Hash)] #[repr(i32)] pub enum TextureSemantics { Original = 0, Source = 1, OriginalHistory = 2, PassOutput = 3, PassFeedback = 4, User = 5, } impl TextureSemantics { pub const TEXTURE_SEMANTICS: [TextureSemantics; 6] = [ TextureSemantics::Original, TextureSemantics::Source, TextureSemantics::OriginalHistory, TextureSemantics::PassOutput, TextureSemantics::PassFeedback, TextureSemantics::User, ]; pub fn size_uniform_name(&self) -> &'static str { match self { TextureSemantics::Original => "OriginalSize", TextureSemantics::Source => "SourceSize", TextureSemantics::OriginalHistory => "OriginalHistorySize", TextureSemantics::PassOutput => "PassOutputSize", TextureSemantics::PassFeedback => "PassFeedbackSize", TextureSemantics::User => "UserSize", } } pub fn texture_name(&self) -> &'static str { match self { TextureSemantics::Original => "Original", TextureSemantics::Source => "Source", TextureSemantics::OriginalHistory => "OriginalHistory", TextureSemantics::PassOutput => "PassOutput", TextureSemantics::PassFeedback => "PassFeedback", TextureSemantics::User => "User", } } pub fn is_array(&self) -> bool { !matches!(self, TextureSemantics::Original | TextureSemantics::Source) } } pub struct TypeInfo { pub size: u32, pub columns: u32, } pub trait ValidateTypeSemantics { fn validate_type(&self, ty: &T) -> Option; } #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] pub struct SemanticMap { pub semantics: T, pub index: I, } bitflags! { pub struct BindingStage: u8 { const NONE = 0b00000000; const VERTEX = 0b00000001; const FRAGMENT = 0b00000010; } } impl BindingStage { pub fn clear(&mut self) { self.bits = 0; } } #[derive(Debug)] pub struct UboReflection { pub binding: u32, pub size: u32, pub stage_mask: BindingStage, } #[derive(Debug)] pub struct PushReflection { pub size: u32, pub stage_mask: BindingStage, } #[derive(Debug, Copy, Clone, PartialEq, Eq)] pub enum MemberOffset { Ubo(usize), PushConstant(usize), } #[derive(Debug)] pub struct VariableMeta { // this might bite us in the back because retroarch keeps separate UBO/push offsets.. eh pub offset: MemberOffset, pub components: u32, pub id: String, } #[derive(Debug)] pub struct TextureSizeMeta { // this might bite us in the back because retroarch keeps separate UBO/push offsets.. pub offset: MemberOffset, pub stage_mask: BindingStage, pub id: String, } #[derive(Debug)] pub struct TextureImage { pub binding: u32, } #[derive(Debug)] pub struct ShaderReflection { pub ubo: Option, pub push_constant: Option, pub meta: ReflectMeta, }