mod hello_triangle; use hello_triangle::vulkan_base::VulkanBase; use librashader_runtime_vk::options::FilterChainOptionsVulkan; use librashader_runtime_vk::FilterChainVulkan; #[test] fn triangle_vk() { let entry = unsafe { ash::Entry::load().unwrap() }; let base = VulkanBase::new(entry).unwrap(); unsafe { let filter = FilterChainVulkan::load_from_path( "../test/slang-shaders/crt/crt-royale.slangp", // "../test/Mega_Bezel_Packs/Duimon-Mega-Bezel/Presets/Advanced/Nintendo_GBA_SP/GBA_SP-[ADV]-[LCD-GRID]-[Night].slangp", &base, // "../test/slang-shaders/test/feedback.slancargogp", // "../test/basic.slangp", Some(&FilterChainOptionsVulkan { frames_in_flight: 3, force_no_mipmaps: false, use_render_pass: true, disable_cache: false, }), ) .unwrap(); hello_triangle::main(base, filter) } // let base = hello_triangle_old::ExampleBase::new(900, 600); // // let mut filter = FilterChainVulkan::load_from_path( // // (base.device.clone(), base.present_queue.clone(), base.device_memory_properties.clone()), // // "../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp", // // None // // ) // // let mut filter = FilterChainVulkan::load_from_path( // ( // base.device.clone(), // base.present_queue.clone(), // base.device_memory_properties.clone(), // ), // "../test/slang-shaders/border/gameboy-player/gameboy-player-crt-royale.slangp", // None, // ) // // FilterChain::load_from_path("../test/slang-shaders/bezel/Mega_Bezel/Presets/MBZ__0__SMOOTH-ADV.slangp", None) // .unwrap(); // hello_triangle_old::main(base, filter); }