[package] name = "librashader-runtime-d3d12" edition = "2021" license = "MPL-2.0 OR GPL-3.0-only" version = "0.1.0-beta.11" authors = ["Ronny Chan "] repository = "https://github.com/SnowflakePowered/librashader" readme = "../README.md" categories = ["emulators", "compilers", "graphics"] keywords = ["shader", "retroarch", "SPIR-V"] description = "RetroArch shaders for all." [dependencies] librashader-common = { path = "../librashader-common", features = ["d3d12"], version = "0.1.0-beta.11" } librashader-presets = { path = "../librashader-presets", version = "0.1.0-beta.11" } librashader-preprocess = { path = "../librashader-preprocess", version = "0.1.0-beta.11" } librashader-reflect = { path = "../librashader-reflect", version = "0.1.0-beta.11", features = ["standalone"] } librashader-runtime = { path = "../librashader-runtime", version = "0.1.0-beta.11" } thiserror = "1.0.37" spirv_cross = { package = "librashader-spirv-cross", version = "0.23" } rustc-hash = "1.1.0" bytemuck = { version = "1.12.3", features = ["derive"] } array-init = "2.1.0" bitvec = "1.0.1" widestring = "1.0.2" array-concat = "0.5.2" rayon = "1.6.1" [target.'cfg(windows)'.dependencies.windows] version = "0.44.0" features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D12", "Win32_Graphics_Direct3D_Fxc", "Win32_Graphics_Direct3D_Dxc", "Win32_Graphics_Gdi", "Win32_Security", "Win32_System_LibraryLoader", "Win32_System_Threading", "Win32_System_WindowsProgramming", "Win32_UI_WindowsAndMessaging", ] [dev-dependencies] gfx-maths = "0.2.8"