#![feature(doc_cfg)] //! The C API for [librashader](https://docs.rs/librashader/). //! //! The librashader C API is designed to be loaded dynamically via `librashader_ld.h`, but static usage is also //! possible by linking against `librashader.h` as well as any static libraries used by `librashader`. //! //! ## Usage //! ⚠ Rust consumers should use [librashader](https://docs.rs/librashader/) directly instead. ⚠ //! //! The librashader C API is designed to be easy to use and safe. Most objects are only accessible behind an opaque pointer. //! Every allocated object can be freed with a corresponding `free` function **for that specific object type**. //! //! Once an object is freed, the input pointer is always set to null. Attempting to free an object that was not //! allocated from `librashader` or trying to free an object with a wrong `free` function results in //! **immediate undefined behaviour**. //! //! In general, all functions will accept null pointers for all parameters. However, passing a null pointer //! into any function that requires a non-null pointer will result in the function returning an error with code `INVALID_PARAMETER`. //! //! All types that begin with an underscore, such as `_libra_error` or `_shader_preset` are handles that //! can not be constructed validly, and should always be used with pointer indirection via the corresponding `_t` types. //! //! All functions have safety invariants labeled `## Safety` that must be upheld. Failure to uphold these invariants //! will result in **immediate undefined behaviour**. Generally speaking, all pointers passed to functions must be //! **aligned** regardless of whether or not they are null. //! //! ## Booleans //! Some option structs take `bool` values. //! Any booleans passed to librashader **must have a bit pattern equivalent to either `1` or `0`**. Any other value will cause //! **immediate undefined behaviour**. Using `_Bool` from `stdbool.h` should maintain this invariant. //! //! ## Errors //! The librashader C API provides a robust, reflective error system. Every function returns a `libra_error_t`, which is either //! a null pointer, or a handle to an opaque allocated error object. If the returned error is null, then the function was successful. //! Otherwise, error information can be accessed via the `libra_error_` set of APIs. If an error indeed occurs, it may be freed by //! `libra_error_free`. //! //! It is **highly recommended** to check for errors after every call to a librashader API like in the following example. //! //! ```c //! libra_preset_t preset; //! libra_error_t error = libra.preset_create( //! "slang-shaders/crt/crt-lottes.slangp", &preset); //! if (error != NULL) { //! libra.error_print(error); //! libra.error_free(&error); //! exit(1); //! } //! ``` //! //! There is a case to be made for skipping error checking for `*_filter_chain_frame` due to performance reasons, //! but only if you are certain that the safety invariants are upheld on each call. Failure to check for errors //! may result in **undefined behaviour** stemming from failure to uphold safety invariants. //! //! ## Thread safety //! //! Except for the metal runtime, it is in general, **safe** to create a filter chain instance from a different thread, //! but drawing filter passes must be synchronized externally. The exception to filter chain creation are in OpenGL, //! where creating the filter chain instance is safe **if and only if** the thread local OpenGL context is initialized //! to the same context as the drawing thread, and in Direct3D 11, where filter chain creation is unsafe //! if the `ID3D11Device` was created with `D3D11_CREATE_DEVICE_SINGLETHREADED`. Metal is entirely thread unsafe. //! //! You must ensure that only thread has access to a created filter pass **before** you call `*_frame`. `*_frame` may only be //! called from one thread at a time. #![allow(non_camel_case_types)] #![feature(try_blocks)] #![deny(unsafe_op_in_unsafe_fn)] #![deny(deprecated)] extern crate alloc; pub mod ctypes; pub mod error; mod ffi; pub mod presets; #[cfg(feature = "reflect")] #[doc(hidden)] pub mod reflect; pub mod runtime; pub mod version; pub mod wildcard; pub use version::LIBRASHADER_ABI_VERSION; pub use version::LIBRASHADER_API_VERSION; #[allow(dead_code)] const fn assert_thread_safe() {}