use librashader_common::Size; use librashader_presets::{Scale2D, ScaleFactor, ScaleType, Scaling}; use num_traits::AsPrimitive; use std::ops::Mul; pub fn scale(scaling: Scale2D, source: Size, viewport: Size) -> Size where T: Mul + Copy + 'static, f32: AsPrimitive, { let width: f32; let height: f32; match scaling.x { Scaling { scale_type: ScaleType::Input, factor, } => width = source.width * factor, Scaling { scale_type: ScaleType::Absolute, factor, } => width = factor.into(), Scaling { scale_type: ScaleType::Viewport, factor, } => width = viewport.width * factor, }; match scaling.y { Scaling { scale_type: ScaleType::Input, factor, } => height = source.height * factor, Scaling { scale_type: ScaleType::Absolute, factor, } => height = factor.into(), Scaling { scale_type: ScaleType::Viewport, factor, } => height = viewport.height * factor, }; Size { width: width.round().as_(), height: height.round().as_(), } } pub fn calc_miplevel(size: Size) -> u32 { let mut size = std::cmp::max(size.width, size.height); let mut levels = 0; while size != 0 { levels += 1; size >>= 1; } levels }