use crate::error::Result; use crate::framebuffer::GLImage; use crate::gl::FramebufferInterface; use crate::texture::Texture; use crate::viewport::Viewport; use gl::types::{GLenum, GLuint}; use librashader_common::{FilterMode, ImageFormat, Size, WrapMode}; use librashader_presets::Scale2D; #[derive(Debug)] pub struct Framebuffer { pub(crate) image: GLuint, pub(crate) handle: GLuint, pub(crate) size: Size, pub(crate) format: GLenum, pub(crate) max_levels: u32, pub(crate) mip_levels: u32, pub(crate) is_raw: bool, } impl Framebuffer { pub(crate) fn new(max_levels: u32) -> Self { T::new(max_levels) } /// Create a framebuffer from an already initialized texture and framebuffer. pub fn new_from_raw( texture: GLuint, fbo: GLuint, format: GLenum, size: Size, miplevels: u32, ) -> Framebuffer { Framebuffer { image: texture, size, format, max_levels: miplevels, mip_levels: miplevels, handle: fbo, is_raw: true, } } pub(crate) fn clear(&self) { T::clear::(self) } pub(crate) fn scale( &mut self, scaling: Scale2D, format: ImageFormat, viewport: &Viewport, original: &Texture, source: &Texture, mipmap: bool, ) -> Result> { T::scale(self, scaling, format, viewport, original, source, mipmap) } pub(crate) fn copy_from(&mut self, image: &GLImage) -> Result<()> { T::copy_from(self, image) } pub(crate) fn as_texture(&self, filter: FilterMode, wrap_mode: WrapMode) -> Texture { Texture { image: GLImage { handle: self.image, format: self.format, size: self.size, padded_size: Default::default(), }, filter, mip_filter: filter, wrap_mode, } } } impl Drop for Framebuffer { fn drop(&mut self) { if self.is_raw { return; } unsafe { if self.handle != 0 { gl::DeleteFramebuffers(1, &self.handle); } if self.image != 0 { gl::DeleteTextures(1, &self.image); } } } }