# librashader C headers The librashader C headers are unlike the implementations, explicitly licensed under the MIT license. They are provided for easy integration of librashader in a multi-target C or C++ project that may not have the necessary hardware or APIs available required for all supported runtimes. `librashader.h` can be depended upon to link with `librashader.dll` or `librashader.so` if you wish to link with librashader. An easier alternative is to use the `librashader_ld.h` header library to load function pointers from any `librashader.dll` or `librashader.so` implementation in the search path. You should customize this header file to remove support for any runtimes you do not need. ## Usage A basic example of using `librashader_ld.h` to load a shader preset. ```c++ #include "librashader_ld.h" libra_gl_filter_chain_t load_gl_filter_chain(libra_gl_loader_t opengl, const char *preset_path) { // Ideally you should not need to check for success. If loading fails, then everything should just no-op. // If you want to check for failure, all function pointers are intialized by default to their corresponding // __librashader__noop_* functions in librashader.h. libra_instance_t librashader = librashader_load_instance(); libra_shader_preset_t preset; libra_error_t error = librashader.preset_create(preset_path, &preset); if (error != NULL) { std::cout << "Could not load preset\n"; return NULL; } // OpenGL runtime needs to be initialized. if (librashader.gl_init_context(opengl) != NULL) { std::cout << "Could not initialize OpenGL context\n"; return NULL; } libra_gl_filter_chain_t chain; if (librashader.gl_filter_chain_create(&preset, NULL, &chain) { std::cout << "Could not create OpenGL filter chain\n"; } return chain; } ```