use gl::types::GLenum; use librashader_runtime::image::ImageError; use librashader_preprocess::PreprocessError; use librashader_presets::ParsePresetError; use librashader_reflect::error::{ShaderCompileError, ShaderReflectError}; use thiserror::Error; #[derive(Error, Debug)] pub enum FilterChainError { #[error("fbo initialization error")] FramebufferInit(GLenum), #[error("SPIRV reflection error")] SpirvCrossReflectError(#[from] spirv_cross::ErrorCode), #[error("shader preset parse error")] ShaderPresetError(#[from] ParsePresetError), #[error("shader preprocess error")] ShaderPreprocessError(#[from] PreprocessError), #[error("shader compile error")] ShaderCompileError(#[from] ShaderCompileError), #[error("shader reflect error")] ShaderReflectError(#[from] ShaderReflectError), #[error("lut loading error")] LutLoadError(#[from] ImageError), } pub type Result = std::result::Result;