[package] name = "librashader-common" edition = "2021" license = "MPL-2.0 OR GPL-3.0-only" version = "0.5.1" authors = ["Ronny Chan "] repository = "https://github.com/SnowflakePowered/librashader" readme = "../README.md" categories = ["emulators", "compilers", "graphics"] keywords = ["shader", "retroarch", "SPIR-V"] description = "RetroArch shaders for all." [features] default = [] opengl = ["glow"] d3d9 = ["windows"] d3d11 = ["windows", "dxgi"] d3d12 = ["windows", "dxgi"] dxgi = ["windows"] vulkan = ["ash"] wgpu = ["wgpu-types"] metal = ["objc2", "objc2-metal"] serde = ["dep:serde", "serde/derive", "smartstring/serde", "halfbrown/serde"] [dependencies] num-traits = "0.2.15" rustc-hash = "2.0.0" halfbrown = "0.2.4" smartstring = "1.0" glow = { workspace = true, optional = true } ash = { workspace = true, optional = true } wgpu-types = { workspace = true, optional = true } serde = { version = "1.0", optional = true } [target.'cfg(windows)'.dependencies.windows] optional = true workspace = true features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D9", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D12", ] [target.'cfg(target_vendor="apple")'.dependencies.objc2] optional = true workspace = true features = ["apple"] [target.'cfg(target_vendor="apple")'.dependencies.objc2-metal] optional = true workspace = true features = ["MTLPixelFormat", "MTLRenderCommandEncoder", "MTLSampler"]