[package] name = "librashader-runtime-d3d11" edition = "2021" license = "MPL-2.0 OR GPL-3.0-only" version = "0.2.0-rc.3" authors = ["Ronny Chan "] repository = "https://github.com/SnowflakePowered/librashader" readme = "../README.md" categories = ["emulators", "compilers", "graphics"] keywords = ["shader", "retroarch", "SPIR-V"] description = "RetroArch shaders for all." [dependencies] librashader-common = { path = "../librashader-common", features = ["d3d11"], version = "0.2.0-rc.3" } librashader-presets = { path = "../librashader-presets", version = "0.2.0-rc.3" } librashader-preprocess = { path = "../librashader-preprocess", version = "0.2.0-rc.3" } librashader-reflect = { path = "../librashader-reflect", version = "0.2.0-rc.3" } librashader-runtime = { path = "../librashader-runtime", version = "0.2.0-rc.3" } librashader-cache = { path = "../librashader-cache", version = "0.2.0-rc.3", features = ["d3d"] } thiserror = "1.0.37" bytemuck = "1.12.3" rayon = "1.6.1" array-concat = "0.5.2" [target.'cfg(windows)'.dependencies.windows] version = "0.48.0" features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D_Fxc", "Win32_System_Threading", "Win32_Security", ] [target.'cfg(windows)'.dev-dependencies.windows] version = "0.48.0" features = [ "Win32_Foundation", "Win32_Graphics_Dxgi_Common", "Win32_Graphics_Direct3D", "Win32_Graphics_Direct3D11", "Win32_Graphics_Direct3D_Fxc", "Win32_Graphics_Gdi", "Win32_Security", "Win32_System_LibraryLoader", "Win32_System_Threading", "Win32_UI_WindowsAndMessaging", ] [[test]] name = "triangle" [dev-dependencies] gfx-maths = "0.2.8" [package.metadata.docs.rs] features = ["librashader-cache/docsrs"]