use crate::back::targets::{CompilerBackend, FromCompilation, GLSL, HLSL}; use crate::back::CompileShader; use crate::error::ShaderReflectError; use crate::front::shaderc::GlslangCompilation; use crate::reflect::cross::{CompiledAst, CrossReflect, GlslReflect, HlslReflect}; use crate::reflect::ReflectShader; pub type GlVersion = spirv_cross::glsl::Version; pub struct GlslangGlslContext { pub texture_fixups: Vec, pub compiler: CompiledAst } impl FromCompilation for GLSL { type Target = GLSL; type Options = GlVersion; type Context = GlslangGlslContext; fn from_compilation( compile: GlslangCompilation, ) -> Result< CompilerBackend + ReflectShader>, ShaderReflectError, > { Ok(CompilerBackend { backend: GlslReflect::try_from(compile)?, }) } } impl FromCompilation for HLSL { type Target = HLSL; type Options = Option<()>; type Context = (); fn from_compilation( compile: GlslangCompilation, ) -> Result< CompilerBackend + ReflectShader>, ShaderReflectError, > { Ok(CompilerBackend { backend: HlslReflect::try_from(compile)?, }) } }