use std::mem::ManuallyDrop; use std::u64; use crate::error; use windows::core::PCSTR; use windows::Win32::Graphics::Direct3D::Fxc::{ D3DCompile, D3DCOMPILE_DEBUG, D3DCOMPILE_SKIP_OPTIMIZATION, }; use windows::Win32::Graphics::Direct3D::ID3DBlob; use windows::Win32::Graphics::Direct3D12::{ID3D12Device, D3D12_FEATURE_DATA_FORMAT_SUPPORT, D3D12_FEATURE_FORMAT_SUPPORT, ID3D12CommandList, ID3D12GraphicsCommandList, ID3D12Resource, D3D12_RESOURCE_DESC, D3D12_RESOURCE_BARRIER, D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, D3D12_RESOURCE_BARRIER_FLAG_NONE, D3D12_RESOURCE_DESC1, D3D12_RESOURCE_BARRIER_0, D3D12_RESOURCE_TRANSITION_BARRIER, D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, D3D12_RESOURCE_STATES, D3D12_PLACED_SUBRESOURCE_FOOTPRINT, D3D12_MEMCPY_DEST, D3D12_SUBRESOURCE_DATA, D3D12_RESOURCE_DIMENSION_BUFFER, D3D12_TEXTURE_COPY_LOCATION, D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, D3D12_TEXTURE_COPY_LOCATION_0, D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT}; use windows::Win32::Graphics::Dxgi::Common::*; use crate::error::assume_d3d12_init; /// wtf retroarch? const DXGI_FORMAT_EX_A4R4G4B4_UNORM: DXGI_FORMAT = DXGI_FORMAT(1000); const fn d3d12_format_fallback_list(format: DXGI_FORMAT) -> Option<&'static [DXGI_FORMAT]> { match format { DXGI_FORMAT_R32G32B32A32_FLOAT => Some(&[ DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_R16G16B16A16_FLOAT => Some(&[ DXGI_FORMAT_R16G16B16A16_FLOAT, DXGI_FORMAT_R32G32B32A32_FLOAT, DXGI_FORMAT_R32G32B32_FLOAT, DXGI_FORMAT_R11G11B10_FLOAT, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_R8G8B8A8_UNORM => Some(&[ DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_R8G8B8A8_UNORM_SRGB => Some(&[ DXGI_FORMAT_R8G8B8A8_UNORM_SRGB, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_B8G8R8A8_UNORM => Some(&[ DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_B8G8R8X8_UNORM => Some(&[ DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_B5G6R5_UNORM => Some(&[ DXGI_FORMAT_B5G6R5_UNORM, DXGI_FORMAT_B8G8R8X8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_EX_A4R4G4B4_UNORM | DXGI_FORMAT_B4G4R4A4_UNORM => Some(&[ DXGI_FORMAT_B4G4R4A4_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_A8_UNORM => Some(&[ DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), DXGI_FORMAT_R8_UNORM => Some(&[ DXGI_FORMAT_R8_UNORM, DXGI_FORMAT_A8_UNORM, DXGI_FORMAT_R8G8_UNORM, DXGI_FORMAT_R8G8B8A8_UNORM, DXGI_FORMAT_B8G8R8A8_UNORM, DXGI_FORMAT_UNKNOWN, ]), _ => None, } } pub fn d3d12_get_closest_format( device: &ID3D12Device, format: DXGI_FORMAT, format_support: D3D12_FEATURE_DATA_FORMAT_SUPPORT, ) -> DXGI_FORMAT { let default_list = [format, DXGI_FORMAT_UNKNOWN]; let format_support_list = d3d12_format_fallback_list(format).unwrap_or(&default_list); for supported in format_support_list { unsafe { let mut support = D3D12_FEATURE_DATA_FORMAT_SUPPORT { Format: format, ..Default::default() }; if device .CheckFeatureSupport( D3D12_FEATURE_FORMAT_SUPPORT, &mut support as *mut _ as *mut _, std::mem::size_of::() as u32, ) .is_ok() && (support.Support1 & format_support.Support1) == format_support.Support1 && (support.Support2 & format_support.Support2) == format_support.Support2 { return *supported; } } } DXGI_FORMAT_UNKNOWN } pub fn d3d_compile_shader(source: &[u8], entry: &[u8], version: &[u8]) -> error::Result { unsafe { let mut blob = None; D3DCompile( source.as_ptr().cast(), source.len(), None, None, None, PCSTR(entry.as_ptr()), PCSTR(version.as_ptr()), if cfg!(feature = "debug-shader") { D3DCOMPILE_DEBUG | D3DCOMPILE_SKIP_OPTIMIZATION } else { 0 }, 0, &mut blob, None, )?; Ok(blob.unwrap()) } } pub fn d3d12_resource_transition(cmd: &ID3D12GraphicsCommandList, resource: &ID3D12Resource, before: D3D12_RESOURCE_STATES, after: D3D12_RESOURCE_STATES ) { let barrier = [D3D12_RESOURCE_BARRIER { Type: D3D12_RESOURCE_BARRIER_TYPE_TRANSITION, Flags: D3D12_RESOURCE_BARRIER_FLAG_NONE, Anonymous: D3D12_RESOURCE_BARRIER_0 { Transition: ManuallyDrop::new(D3D12_RESOURCE_TRANSITION_BARRIER { pResource: windows::core::ManuallyDrop::new(resource), Subresource: D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES, StateBefore: before, StateAfter: after, }) }, }]; unsafe { cmd.ResourceBarrier(&barrier) } } pub fn d3d12_update_subresources(cmd: &ID3D12GraphicsCommandList, destination_resource: &ID3D12Resource, intermediate_resource: &ID3D12Resource, intermediate_offset: u64, first_subresouce: u32, num_subresources: u32, source: &[D3D12_SUBRESOURCE_DATA] ) -> error::Result { // let allocation_size = std::mem::size_of::() // + std::mem::size_of::() // + std::mem::size_of::() * num_subresources; unsafe { let destination_desc = destination_resource.GetDesc(); let mut device: Option = None; destination_resource.GetDevice(&mut device)?; assume_d3d12_init!(device, "GetDevice"); let mut layouts = vec![D3D12_PLACED_SUBRESOURCE_FOOTPRINT::default(); num_subresources as usize]; let mut num_rows = vec![0; num_subresources as usize]; let mut row_sizes_in_bytes = vec![0; num_subresources as usize]; let mut required_size = 0; // texture upload unsafe { device.GetCopyableFootprints( &destination_desc, first_subresouce, num_subresources, intermediate_offset, Some(layouts.as_mut_ptr()), Some(num_rows.as_mut_ptr()), Some(row_sizes_in_bytes.as_mut_ptr()), Some(&mut required_size), ); } update_subresources( cmd, destination_resource, intermediate_resource, first_subresouce, num_subresources, required_size, &layouts, &num_rows, &row_sizes_in_bytes, source, ) } } #[allow(clippy::too_many_arguments)] fn update_subresources( cmd: &ID3D12GraphicsCommandList, destination_resource: &ID3D12Resource, intermediate_resource: &ID3D12Resource, first_subresouce: u32, num_subresources: u32, required_size: u64, layouts: &[D3D12_PLACED_SUBRESOURCE_FOOTPRINT], num_rows: &[u32], row_sizes_in_bytes: &[u64], source_data: &[D3D12_SUBRESOURCE_DATA], ) -> error::Result { // ToDo: implement validation as in the original function unsafe { let mut data = std::ptr::null_mut(); intermediate_resource.Map(0, None, Some(&mut data))?; for i in 0..num_subresources as usize { let dest_data = D3D12_MEMCPY_DEST { pData: data.offset(layouts[i].Offset as isize) as *mut std::ffi::c_void, RowPitch: layouts[i].Footprint.RowPitch as usize, SlicePitch: ((layouts[i].Footprint.RowPitch) * num_rows[i]) as usize, }; memcpy_subresource( &dest_data, &source_data[i], row_sizes_in_bytes[i], num_rows[i], layouts[i].Footprint.Depth, ); } intermediate_resource.Unmap(0, None); } unsafe { let destination_desc = destination_resource.GetDesc(); if destination_desc.Dimension == D3D12_RESOURCE_DIMENSION_BUFFER { cmd.CopyBufferRegion( destination_resource, 0, intermediate_resource, layouts[0].Offset, layouts[0].Footprint.Width as u64, ); } else { for i in 0..num_subresources as usize { let dest_location = D3D12_TEXTURE_COPY_LOCATION { pResource: windows::core::ManuallyDrop::new(destination_resource), Type: D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX, Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 { SubresourceIndex: i as u32 + first_subresouce }, }; let source_location = D3D12_TEXTURE_COPY_LOCATION { pResource: windows::core::ManuallyDrop::new(intermediate_resource), Type: D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT, Anonymous: D3D12_TEXTURE_COPY_LOCATION_0 { PlacedFootprint: layouts[i] }, }; cmd.CopyTextureRegion( &dest_location, 0, 0, 0, &source_location, None, ); } } Ok(required_size) } } // this function should not leak to the public API, so // there is no point in using struct wrappers unsafe fn memcpy_subresource( dest: &D3D12_MEMCPY_DEST, src: &D3D12_SUBRESOURCE_DATA, row_sizes_in_bytes: u64, num_rows: u32, num_slices: u32, ) { for z in 0..num_slices as usize { let dest_slice = dest.pData.offset((dest.SlicePitch * z) as isize); let src_slice = src.pData.offset((src.SlicePitch * z as isize) as isize); for y in 0..num_rows as usize { std::ptr::copy_nonoverlapping( src_slice.offset((src.RowPitch * y as isize) as isize), dest_slice.offset((dest.RowPitch * y) as isize), row_sizes_in_bytes as usize, ); } } }