//! Vulkan shader runtime options. use librashader_runtime::impl_default_frame_options; impl_default_frame_options!(FrameOptionsVulkan); /// Options for filter chain creation. #[repr(C)] #[derive(Default, Debug, Clone)] pub struct FilterChainOptionsVulkan { /// The number of frames in flight to keep. If zero, defaults to three. pub frames_in_flight: u32, /// Whether or not to explicitly disable mipmap generation regardless of shader preset settings. pub force_no_mipmaps: bool, /// Use explicit render pass objects It is recommended if possible to use dynamic rendering, /// because render-pass mode will create new framebuffers per pass. pub use_render_pass: bool, /// Disable the shader object cache. Shaders will be /// recompiled rather than loaded from the cache. pub disable_cache: bool, }