//! Vulkan shader runtime options. use ash::vk; /// Options for each Vulkan shader frame. #[repr(C)] #[derive(Debug, Clone)] pub struct FrameOptionsVulkan { /// Whether or not to clear the history buffers. pub clear_history: bool, /// The direction of the frame. 1 should be vertical. pub frame_direction: i32, } /// Options for filter chain creation. #[repr(C)] #[derive(Debug, Clone)] pub struct FilterChainOptionsVulkan { /// The number of frames in flight to keep. If zero, defaults to three. pub frames_in_flight: u32, /// Whether or not to explicitly disable mipmap generation regardless of shader preset settings. pub force_no_mipmaps: bool, /// The format to use for the render pass. If this is `VK_FORMAT_UNDEFINED`, dynamic rendering /// will be used instead of a render pass. If this is set to some format, the render passes /// will be created with such format. It is recommended if possible to use dynamic rendering, /// because render-pass mode will create new framebuffers per pass. pub render_pass_format: vk::Format }