#![cfg(target_vendor = "apple")] #![feature(type_alias_impl_trait)] mod buffer; mod draw_quad; mod filter_chain; mod filter_pass; mod graphics_pipeline; mod luts; mod samplers; mod texture; pub use filter_chain::FilterChainMetal; use objc2_metal::MTLPixelFormat; pub mod error; pub mod options; use librashader_runtime::impl_filter_chain_parameters; impl_filter_chain_parameters!(FilterChainMetal); pub use texture::MetalTextureRef; fn select_optimal_pixel_format(format: MTLPixelFormat) -> MTLPixelFormat { if format == MTLPixelFormat::RGBA8Unorm { return MTLPixelFormat::BGRA8Unorm; } if format == MTLPixelFormat::RGBA8Unorm_sRGB { return MTLPixelFormat::BGRA8Unorm_sRGB; } format }